Rae ArdGaoth
Explorer
Luthiel's Party: As they walk around the clearing, the adventurers hear chirps and squeaks emitting from the holes. The party talks amongst itself a bit, but as soon as Luthiel finishes speaking, another head pops up from the same hole, staring in the group's direction. It's hard to tell if it's the same one. A split second later, a half dozen other heads pop up, staring in the group's direction. Squeaks and shrieks issue from their tiny mouths. The first little animal comes all the way out of it's hole and dashes up to the edge of the clearing, squealing loudly. The others disappear into their holes and reappear in others, making it impossible to get an exact count.
Devlin's Party: The creatures are about 40' into the clearing on your side and 10' from the other side. Devlin successfully reaches his friends without making much noise, but now the 5 goblinoids are all outside of their tents, sniffing the area and cocking their heads while they creep slowly to the opposite edge of the forest, sure that the attacker hasn't gone far.
Devlin's Party: The creatures are about 40' into the clearing on your side and 10' from the other side. Devlin successfully reaches his friends without making much noise, but now the 5 goblinoids are all outside of their tents, sniffing the area and cocking their heads while they creep slowly to the opposite edge of the forest, sure that the attacker hasn't gone far.