"Huh, I don't think I want him traveling with us anyway- I most surely don't trust him as far as I can throw him. I think we should give him directions to Orussus and a day's worth of food. If he's worth anything, he'll be able to make his fortune there."Dungannon said:As the group rises for the day and prepares to travel East, Devlin looks at the young boy. "Any idea what we should do with him? I don't think he is fit to travel with us, as he is now."
"I'd say that's about the only way we can do it. A bunch of big, burly guys with axes- I don't like those odds either. The question is, what will possibly scare them off for long enough that the wolves and that elf will agree that we've done the job? I suppose, if we could find something salable, that one of us could go there and pose as a wndering merchant to scout things out." Luthiel thinks hard for a moment. "All that I can think of is the stuff that we confiscated from the dead goblins. But that was all pretty mean stuff, not much to be sold there. Any other ideas?"Dungannon said:"Well, I say it right now, I don't like our odds if it comes to a stand up fight. You think there's a possibility we could bluff them or scare them away?" Devlin keeps looking over his shoulder back to the clearing, as if expecting the loggers to head in their direction at any moment.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.