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Thamesfolk for 5e
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<blockquote data-quote="Shades of Eternity" data-source="post: 9515230" data-attributes="member: 10869"><p>I really like the thamesfolk from fallout london so decided to take a crack at them.</p><h3><span style="font-size: 16px">open to any and all feedback.</span></h3><p></p><p>feel free to remove the stat modifers if it offends.</p><p></p><h3>***************************</h3><h3><strong>Thamesfolk (Player Race)</strong></h3><p>Tainted by the pre-war pollution and post-war radiation of the River Thames, the Thamesfolk are a mutated people with aquatic adaptations, amphibious resilience, and unique biology. While shunned by some, their pacifistic nature and connection to their environment make them distinct in a world of chaos.</p><p></p><h4><strong>Ability Score Increase</strong></h4> <ul> <li data-xf-list-type="ul">Your Constitution score increases by 2, and your Wisdom or Dexterity score increases by 1.</li> </ul><h4><strong>Age</strong></h4> <ul> <li data-xf-list-type="ul">Thamesfolk mature by the age of 10 and live around 60 years, although their mutations often cause unpredictable lifespans.</li> </ul><h4><strong>Alignment</strong></h4> <ul> <li data-xf-list-type="ul">Most Thamesfolk are neutral or neutral good, valuing peace and the health of their river home. However, individuals may stray into other alignments.</li> </ul><h4><strong>Size</strong></h4> <ul> <li data-xf-list-type="ul">Thamesfolk are Medium, ranging between 5 and 6 feet tall, with sinewy builds and webbed extremities.</li> </ul><h4><strong>Speed</strong></h4> <ul> <li data-xf-list-type="ul">Your base walking speed is 30 feet.</li> <li data-xf-list-type="ul">You have a swimming speed of 30 feet.</li> </ul><h4><strong>Amphibious Adaptation</strong></h4> <ul> <li data-xf-list-type="ul">You can breathe both air and water.</li> </ul><h4><strong>Toxic Resilience</strong></h4> <ul> <li data-xf-list-type="ul">You are immune to diseases and have resistance to poison damage.</li> <li data-xf-list-type="ul">You have advantage on saving throws against being poisoned.</li> </ul><h4><strong>Aquatic Awareness</strong></h4> <ul> <li data-xf-list-type="ul">You gain proficiency in the Perception skill and have blindsight out to a range of 10 feet while underwater.</li> </ul><h4><strong>Mutated Biology</strong></h4> <ul> <li data-xf-list-type="ul">You can adapt to survive extreme environments. As a bonus action, choose one of the following effects, which lasts for 1 hour:<ul> <li data-xf-list-type="ul"><strong>Thickened Skin:</strong> Gain temporary hit points equal to your level.</li> <li data-xf-list-type="ul"><strong>Camouflaged Scales:</strong> Gain advantage on Stealth checks made in natural aquatic or swampy environments.</li> <li data-xf-list-type="ul"><strong>Amphibious Sprint:</strong> Your swimming speed increases to 50 feet for the duration.</li> </ul></li> </ul><p>You can use this ability a number of times equal to your proficiency bonus and regain all uses after a long rest.</p><p></p><h4><strong>Languages</strong></h4> <ul> <li data-xf-list-type="ul">You can speak, read, and write Common and Aquan.</li> </ul><h4><strong>Optional Traits for NPC Thamesfolk</strong></h4><p>For NPCs, you might also include variants like:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Pacifist:</strong> Thamesfolk are reluctant to fight, imposing disadvantage on their attack rolls but granting them advantage on Insight and Persuasion checks to de-escalate conflicts.</li> <li data-xf-list-type="ul"><strong>Thames Mutant (Variant):</strong> This version has aberrant mutations, like tentacle-like appendages or venomous spines, granting natural weapons or poison-related abilities.</li> </ul></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9515230, member: 10869"] I really like the thamesfolk from fallout london so decided to take a crack at them. [HEADING=2][SIZE=16px]open to any and all feedback.[/SIZE][/HEADING] feel free to remove the stat modifers if it offends. [HEADING=2]***************************[/HEADING] [HEADING=2][B]Thamesfolk (Player Race)[/B][/HEADING] Tainted by the pre-war pollution and post-war radiation of the River Thames, the Thamesfolk are a mutated people with aquatic adaptations, amphibious resilience, and unique biology. While shunned by some, their pacifistic nature and connection to their environment make them distinct in a world of chaos. [HEADING=3][B]Ability Score Increase[/B][/HEADING] [LIST] [*]Your Constitution score increases by 2, and your Wisdom or Dexterity score increases by 1. [/LIST] [HEADING=3][B]Age[/B][/HEADING] [LIST] [*]Thamesfolk mature by the age of 10 and live around 60 years, although their mutations often cause unpredictable lifespans. [/LIST] [HEADING=3][B]Alignment[/B][/HEADING] [LIST] [*]Most Thamesfolk are neutral or neutral good, valuing peace and the health of their river home. However, individuals may stray into other alignments. [/LIST] [HEADING=3][B]Size[/B][/HEADING] [LIST] [*]Thamesfolk are Medium, ranging between 5 and 6 feet tall, with sinewy builds and webbed extremities. [/LIST] [HEADING=3][B]Speed[/B][/HEADING] [LIST] [*]Your base walking speed is 30 feet. [*]You have a swimming speed of 30 feet. [/LIST] [HEADING=3][B]Amphibious Adaptation[/B][/HEADING] [LIST] [*]You can breathe both air and water. [/LIST] [HEADING=3][B]Toxic Resilience[/B][/HEADING] [LIST] [*]You are immune to diseases and have resistance to poison damage. [*]You have advantage on saving throws against being poisoned. [/LIST] [HEADING=3][B]Aquatic Awareness[/B][/HEADING] [LIST] [*]You gain proficiency in the Perception skill and have blindsight out to a range of 10 feet while underwater. [/LIST] [HEADING=3][B]Mutated Biology[/B][/HEADING] [LIST] [*]You can adapt to survive extreme environments. As a bonus action, choose one of the following effects, which lasts for 1 hour: [LIST] [*][B]Thickened Skin:[/B] Gain temporary hit points equal to your level. [*][B]Camouflaged Scales:[/B] Gain advantage on Stealth checks made in natural aquatic or swampy environments. [*][B]Amphibious Sprint:[/B] Your swimming speed increases to 50 feet for the duration. [/LIST] [/LIST] You can use this ability a number of times equal to your proficiency bonus and regain all uses after a long rest. [HEADING=3][B]Languages[/B][/HEADING] [LIST] [*]You can speak, read, and write Common and Aquan. [/LIST] [HEADING=3][B]Optional Traits for NPC Thamesfolk[/B][/HEADING] For NPCs, you might also include variants like: [LIST] [*][B]Pacifist:[/B] Thamesfolk are reluctant to fight, imposing disadvantage on their attack rolls but granting them advantage on Insight and Persuasion checks to de-escalate conflicts. [*][B]Thames Mutant (Variant):[/B] This version has aberrant mutations, like tentacle-like appendages or venomous spines, granting natural weapons or poison-related abilities. [/LIST] [/QUOTE]
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