Darrin Drader
Explorer
OK, so it isn't that unusual for me to create an adventure around a piece of treasure, but usually the PCs are questing after a specific item that is signifficant to specific people for a specific reason. So what I'm doing is making a 12th level adventure where the PCs are looking for a legendary treasure.
Of course there's also the issue of game balance. I don't want to toss anything in that will unbalance my game after they've retrieved the treasure.
The question is what would 12th level characters consider a legendary treasure? PCs can manufacture or purchase magic items, so it seems rather pointless to have a single magic weapon, piece of armor, staff, wand, or other wondrous item be the focus. Does it even need a major piece of equipment in there? Maybe it should just be piles and piles of gold.... but how much? By that level, most PCs have already accumulated a pretty sizable horde. I considered a weapon of legacy, but I'd like to keep this to the core rules.
What would you put in that legendary treasure you're sending your 12th level PCs after?
Of course there's also the issue of game balance. I don't want to toss anything in that will unbalance my game after they've retrieved the treasure.
The question is what would 12th level characters consider a legendary treasure? PCs can manufacture or purchase magic items, so it seems rather pointless to have a single magic weapon, piece of armor, staff, wand, or other wondrous item be the focus. Does it even need a major piece of equipment in there? Maybe it should just be piles and piles of gold.... but how much? By that level, most PCs have already accumulated a pretty sizable horde. I considered a weapon of legacy, but I'd like to keep this to the core rules.
What would you put in that legendary treasure you're sending your 12th level PCs after?


