iwatt
First Post
Mystery Man said:Typically the ranger who can fire off 5 arrows a turn will hang back while the pally wades into melee combat. the sorcerer/spellsword and the arcane trickster will fire spells then go either ranged or melee. A force to be reckoned with really.
This is of course if you don't count last week where the paly was busy trying to wrestle his weapon back from cave trolls (long story) most of the combat while the rest of the party had to deal with a deepspawn (advanced). They were a bit off their game last time.![]()
We play in a game without arcane casters, but the party has a similar make up. Dwarf paladin holds the line while the Ranger/rogue peppers the enemy with arrows. The cleric RSoP keeps the Pally alive. It also helps the DM keeps sending Giants (+4 dodge bonus) and werwolves (immunity to disease). which makes it clear that my Pally must protect teh others
