Small God of the Dozens
All of the satisfying starship combat rules I've ever used are ones where every PC is "manning a station" and involved every turn. I want every one manning a station on the Millennium Falcon, and no Luke riding shotgun in an X-Wing. YMMV.I've had the same problem running Star Wars. Fighter pilot PC. Every fight on the ground, the pilot is feeling useless . Every starship combat, everyone else is twiddling their thumbs (except the guy flying the beat-up freighter everyone else travels in). I kept trying to have simultaneous starship/ground combats like the end of Return of the Jedi so everyone had something to do, but jeeeez that wore out my GMing ingenuity after a while. Oh, and our scoundrel-type was a slicer and wanted to spend all his time hacking systems too, just to add to the fun for everyone.
Eventually the pilot got sick of it (after one of my more egregious GMing failures, admittedly) and rolled up a Jedi. Pretyy unsatisfying.