That Thing You Won't Ever Do

I'm okay with some "method acting", and unfortunately know of a boyfriend/girlfriend couple who apparently do that with sex scenes (the woman more or less told me). Um, no. I can deal with acting out an NPCs death, but that is the deal breaker for me.

As should be pretty obvious from when I started "Why is I don't like it not good enough?", I don't tolerate questions that should have obvious answers when I GM. The obvious answer with things being banned being "because that's the game the GM wants to run", why are you showing up to game A when you really want to play game C? To me, "can I play X" is a better question than "why is X banned/there no such and such".
 

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I generally avoid a lot of conflict in my games by making my monsters, monsters. Orcs aren't noble savages with clan chieftains, wives and families, they are spawned by the spells of warlocks from a drop of demon blood. Goblins are psychopathic fey creatures that embody misfortune and exist to torment humans and dye their caps red with blood. Kobolds aren't cute little dragonlings with squeaky voices, but vicious semi-sentient verminous bi-pedal naked mole rats who are the first ones to move into abandoned human structures.

So themes of genocide, prisoner dilemmas, and the orphaning of children won't really come up for the most common enemies.
 

Greetings!

Hmmm. Well, when I run games with adults, the campaign typically engages with *adult* themes, from war, death, treachery, to drugs, slavery, rape, torture, murder, and all manner of horrifying realities of living in a ruthless, brutal world.

If and when young adolescents or children play, then the campaign is dutifully maintained at a G rating. Most adults I know--particularly the people who play in my campaigns, at any rate--generally prefer something along the lines of rated PG-13/R rating in themes and realism.

Semper Fidelis,

SHARK
 


I won't play with always-evil monster races. No vampires on a quest for redemption, no good drow, etc.

I could probably make tolerate a party of evil monsters. But I can't deal with it in a standard generally-good heroic campaign.
 

As a player or DM/GM never, ever, ever...again... play with anyone who is so far gone from reality that it gets uncomfortable to play.

In High School I had a player who insisted on lighting candles and chanting when his magic-use cast spells, it started to get really weird when he started chanting incantations in Latin, we were done after that.... I hear he eventually got hooked on mushrooms and was arrested for trying to broadcast whale song from the Empire State building... (moron)

I like mood, I like immersion; when the line is crossed and people starting acting odd, it's time to leave the party...literally.


Oh, and Kender/Dragonlance - NEVER. No that isn't strong enough of a word.
 

Re: In-character stuff, there's probably nothing; some things I wouldn't want to play a whole campaign about, but a few sessions would be fine.
 

As a player or DM/GM never, ever, ever...again... play with anyone who is so far gone from reality that it gets uncomfortable to play.

In High School I had a player who insisted on lighting candles and chanting when his magic-use cast spells, it started to get really weird when he started chanting incantations in Latin, we were done after that.... I hear he eventually got hooked on mushrooms and was arrested for trying to broadcast whale song from the Empire State building... (moron)

I like mood, I like immersion; when the line is crossed and people starting acting odd, it's time to leave the party...literally.


Oh, and Kender/Dragonlance - NEVER. No that isn't strong enough of a word.

so you arent into LARP or any of that SCA business????
 



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