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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="Bedrockgames" data-source="post: 8242676" data-attributes="member: 85555"><p>Actor Stance as a concept doesn't quite capture what a lot of sandbox and living world GMs mean when they talk about acting through their character. The hard limit, for a lot, not all, is you can or should only impact the setting through your character (they would reject powers given to their player to shape the setting that don't reflect powers the character itself has for example). But a lot of these same GMs and players are much less concerned about players acting on out of character knowledge (that is a general concern you find in the hobby, in this style it is sometimes policed, but many sandbox campaigns feature people essentially playing themselves and even acting on real world knowledge). All that said, I think where people get tripped up is the absolutism. I think these kinds of campaigns can definitely work well when the players feel like they are exploring a world external to themselves. That doesn't mean every single part of the game needs to be in character (talking out of character is a very important social element of play and important for enhancing player understanding of the setting), and it doesn't mean there will not be edge cases around the whole 'impacting the setting through your character thing'. Sometimes a little bit of 'dissociated mechanics' is fine. It is when it overwhelms play or is hard to ignore peoples really start to have issues I think</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8242676, member: 85555"] Actor Stance as a concept doesn't quite capture what a lot of sandbox and living world GMs mean when they talk about acting through their character. The hard limit, for a lot, not all, is you can or should only impact the setting through your character (they would reject powers given to their player to shape the setting that don't reflect powers the character itself has for example). But a lot of these same GMs and players are much less concerned about players acting on out of character knowledge (that is a general concern you find in the hobby, in this style it is sometimes policed, but many sandbox campaigns feature people essentially playing themselves and even acting on real world knowledge). All that said, I think where people get tripped up is the absolutism. I think these kinds of campaigns can definitely work well when the players feel like they are exploring a world external to themselves. That doesn't mean every single part of the game needs to be in character (talking out of character is a very important social element of play and important for enhancing player understanding of the setting), and it doesn't mean there will not be edge cases around the whole 'impacting the setting through your character thing'. Sometimes a little bit of 'dissociated mechanics' is fine. It is when it overwhelms play or is hard to ignore peoples really start to have issues I think [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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