Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8245504" data-attributes="member: 85555"><p>I was one of the proponents of living world in that thread: to be clear, at least for me, I never used immersion, and while I was involved in the discussion of association/dissociation, I only ever said it hit on something that resonated for people who were not satisfied with changes in 4E. For me, immersion as a concept is somewhat useful but often taken too seriously or too much to an extreme. I think with living world, your are trying to create a sense of an external place to the PCs. And that is done in part by only allowing them to impact the world through their PCs, but there are whole styles of living world where no distinction is made between say character knowledge and player knowledge: so character's point of view, strictly speaking, isn't the hard limit. I think what it is is an attempt to model a world, using a variety of methods, with a focus on treating moving parts in a setting (NPCs, faction, historical forces, as living, and having a kind of will of their own like PCs do). For me personally, when I role-play, the sense that I am there is definitely the thing that makes the activity different from other media (i get to choose what my character tries to do, and there is a real sense of interaction with a place). But sense isn't dependent on living world or sandbox. I can have that sense in a structured investigation mystery adventure, in a dungeon crawl with things pinned to specific location, in an adventure path (though clearly in the latter, my sense of total freedom might be more constrained by the conceits of the adventure structure). That said, immersion is definitely a goal I see among a lot of living world sandbox people. Usually they mean something like having to interact with the world through their character. Some people mean it to be getting deep into character, and intuiting their character's feelings and thoughts about things. And some folk get very specific and rigid about it. Myself, I don't act out in a performative way with my characters that much (and if I do it is hammy and fun), I am not there to feel what my character is feeling or achieve a high level of play. It is a game, I am there to enjoy it, and one of the things I enjoy is the sense that I am on the ground making choices that matter. I would call that experience immersion, but you can call lots of experiences immersion, and breaking someone's immersion isn't a grave sin or anything (getting upset because your immersion is disrupted, to me, is the sign of a problem player)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8245504, member: 85555"] I was one of the proponents of living world in that thread: to be clear, at least for me, I never used immersion, and while I was involved in the discussion of association/dissociation, I only ever said it hit on something that resonated for people who were not satisfied with changes in 4E. For me, immersion as a concept is somewhat useful but often taken too seriously or too much to an extreme. I think with living world, your are trying to create a sense of an external place to the PCs. And that is done in part by only allowing them to impact the world through their PCs, but there are whole styles of living world where no distinction is made between say character knowledge and player knowledge: so character's point of view, strictly speaking, isn't the hard limit. I think what it is is an attempt to model a world, using a variety of methods, with a focus on treating moving parts in a setting (NPCs, faction, historical forces, as living, and having a kind of will of their own like PCs do). For me personally, when I role-play, the sense that I am there is definitely the thing that makes the activity different from other media (i get to choose what my character tries to do, and there is a real sense of interaction with a place). But sense isn't dependent on living world or sandbox. I can have that sense in a structured investigation mystery adventure, in a dungeon crawl with things pinned to specific location, in an adventure path (though clearly in the latter, my sense of total freedom might be more constrained by the conceits of the adventure structure). That said, immersion is definitely a goal I see among a lot of living world sandbox people. Usually they mean something like having to interact with the world through their character. Some people mean it to be getting deep into character, and intuiting their character's feelings and thoughts about things. And some folk get very specific and rigid about it. Myself, I don't act out in a performative way with my characters that much (and if I do it is hammy and fun), I am not there to feel what my character is feeling or achieve a high level of play. It is a game, I am there to enjoy it, and one of the things I enjoy is the sense that I am on the ground making choices that matter. I would call that experience immersion, but you can call lots of experiences immersion, and breaking someone's immersion isn't a grave sin or anything (getting upset because your immersion is disrupted, to me, is the sign of a problem player) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
Top