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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="pemerton" data-source="post: 8249211" data-attributes="member: 42582"><p>I haven't read the rest of the thread, but wanted to thank you for the link to Crimes Against Mimesis. It was a terrific essay, and although its about computer games it brings out so much that's useful for thinking about RPGing!</p><p></p><p>How many "immersion"-oriented D&D and similar games nevertheless involve the PCs collecting treasure in roughly-recognisable forms (potions and wands but not buttons or hair braids) from the rooms or bodies of defeated enemies? I'm fairly confident the answer is <em>quite a few</em>. But this is clearly a case of character-as-cipher rather than character-as-fictional-protagonist. Even the whole notion of the "adventure" very often reflects the same thing.</p><p></p><p>This is why I like to distinguish "immersion" from "inhabitation" of the character, where that gameplay aspect of the character really gets left behind.</p><p></p><p>For a blog dealing with a different aspect of RPGing, but actually grappling with some of the same <em>character as game piece </em>vs <em>character as protagonist </em>issues, you might be interested in this (which is linked to in the "Six Cultures of RPGing" blog that is mentioned in some other recent threads): <a href="https://www.arkenstonepublishing.net/isabout/2021/02/18/the-sacrament-of-death/" target="_blank">The Sacrament of Death – Correspondence is about Diligence</a></p></blockquote><p></p>
[QUOTE="pemerton, post: 8249211, member: 42582"] I haven't read the rest of the thread, but wanted to thank you for the link to Crimes Against Mimesis. It was a terrific essay, and although its about computer games it brings out so much that's useful for thinking about RPGing! How many "immersion"-oriented D&D and similar games nevertheless involve the PCs collecting treasure in roughly-recognisable forms (potions and wands but not buttons or hair braids) from the rooms or bodies of defeated enemies? I'm fairly confident the answer is [I]quite a few[/I]. But this is clearly a case of character-as-cipher rather than character-as-fictional-protagonist. Even the whole notion of the "adventure" very often reflects the same thing. This is why I like to distinguish "immersion" from "inhabitation" of the character, where that gameplay aspect of the character really gets left behind. For a blog dealing with a different aspect of RPGing, but actually grappling with some of the same [I]character as game piece [/I]vs [I]character as protagonist [/I]issues, you might be interested in this (which is linked to in the "Six Cultures of RPGing" blog that is mentioned in some other recent threads): [URL="https://www.arkenstonepublishing.net/isabout/2021/02/18/the-sacrament-of-death/"]The Sacrament of Death – Correspondence is about Diligence[/URL] [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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