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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="Gorgon Zee" data-source="post: 8249470" data-attributes="member: 75787"><p>Well then, I’m going to have to ask you to address the latter part of my post. Since there is no fundamental difference between internalizing the rules of language, and internalizing the rules of a game, and since if you do not internalize either, they will block an immersive experience, do you draw a distinction between game rule mechanics and all other mechanics that go into a roleplaying game, or not?</p><p></p><p>Based on your above statement, you would seem to believe that simply speaking is intrusive and dissociative to some degree, so the only fully immersive game is an internal one where players simply feel emotions (without internal vocalization). That seems a rather extreme point of view, so maybe there is some other way in which you feel that game mechanics are special in a way all other mechanics are not.</p><p></p><p>My position, and I think most people’s, is that it is the degree to which mechanics are internalized that distinguishes mechanics. Having rejected that premise, I am curious as to what you think the difference is. Specifically, how do the following two situations differ, immersion-wise:</p><ul> <li data-xf-list-type="ul">Anton struggles with the game mechanic rules for grappling, which limits their ability to play in-character</li> <li data-xf-list-type="ul">Betty struggles with the language mechanic rules for English, which limits their ability to play in-character</li> </ul><p>And perhaps more importantly: Once they have internalized the relevant rules, why is Anton still limited in their ability to play in-character, but Betty is not?</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8249470, member: 75787"] Well then, I’m going to have to ask you to address the latter part of my post. Since there is no fundamental difference between internalizing the rules of language, and internalizing the rules of a game, and since if you do not internalize either, they will block an immersive experience, do you draw a distinction between game rule mechanics and all other mechanics that go into a roleplaying game, or not? Based on your above statement, you would seem to believe that simply speaking is intrusive and dissociative to some degree, so the only fully immersive game is an internal one where players simply feel emotions (without internal vocalization). That seems a rather extreme point of view, so maybe there is some other way in which you feel that game mechanics are special in a way all other mechanics are not. My position, and I think most people’s, is that it is the degree to which mechanics are internalized that distinguishes mechanics. Having rejected that premise, I am curious as to what you think the difference is. Specifically, how do the following two situations differ, immersion-wise: [LIST] [*]Anton struggles with the game mechanic rules for grappling, which limits their ability to play in-character [*]Betty struggles with the language mechanic rules for English, which limits their ability to play in-character [/LIST] And perhaps more importantly: Once they have internalized the relevant rules, why is Anton still limited in their ability to play in-character, but Betty is not? [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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