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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="Ovinomancer" data-source="post: 8249552" data-attributes="member: 16814"><p>I think "decision process" is not accurate. Mechanics are conflict resolution tools, not decision tools. I think that, for many, the term "associated" means that the conflict resolution mechanic is used after the conflict is fully established in the fiction and needs to be resolve. The term "dissociative" is when the conflict is not yet fully established in the fiction, and the resolution process establishes some part of the fictional conflict, not just it's resolution. So, rolling to hit after establishing the my character is attacking an orc in the fiction is "associated" because the attack is already established in the fiction so the mechanic is just resolving it. while using a power to that cause an opponent to approach and be attacked strongly is "dissociated" because the opponent's action (to approach) is not established prior to the use of the mechanic.</p><p></p><p>I don't find this to be a particularly useful distinction, though, as all things are authored in the fiction and the fight here is really about if the GM narrates the conflict entirely unilaterally or if the player has some input into the conflict as well (and not really associated/dissociated), but this is what I understand the core issue to be.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8249552, member: 16814"] I think "decision process" is not accurate. Mechanics are conflict resolution tools, not decision tools. I think that, for many, the term "associated" means that the conflict resolution mechanic is used after the conflict is fully established in the fiction and needs to be resolve. The term "dissociative" is when the conflict is not yet fully established in the fiction, and the resolution process establishes some part of the fictional conflict, not just it's resolution. So, rolling to hit after establishing the my character is attacking an orc in the fiction is "associated" because the attack is already established in the fiction so the mechanic is just resolving it. while using a power to that cause an opponent to approach and be attacked strongly is "dissociated" because the opponent's action (to approach) is not established prior to the use of the mechanic. I don't find this to be a particularly useful distinction, though, as all things are authored in the fiction and the fight here is really about if the GM narrates the conflict entirely unilaterally or if the player has some input into the conflict as well (and not really associated/dissociated), but this is what I understand the core issue to be. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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