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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="Ruin Explorer" data-source="post: 8251534" data-attributes="member: 18"><p>I don't think there's as much of a gap between gold = XP and XP from monsters as you're suggesting. If the last fleeing goblin might possibly have a few gp on him, the exact same motive is applied to the player. You seem to think that means there's inherently a better correlation between player and PC motives because of that, but I don't think that's necessarily true at all. It's only really true if every PC is the sort of murderous vagrant who would sell his grandmother or risk his life for a handful of gold pieces. The moment any other motivations get into the mix, gold = XP and and XP from monsters both start looking pretty anti-immersive (particularly with certain classes - Paladins, Clerics, Druids, Rangers, etc).</p><p></p><p>Re: immersion in general, looking back over 30 years I don't think I've ever seen it seem to be as valuable as engagement, and they're clearly two different things. Immersion being very much thinking within the world, but engagement being caring about stuff within the world. I've seen immersive play without much engagement, and I don't think anyone had a whole lot of fun, but I've never seen engaged play be anything less than huge fun. If you have a group where immersion is necessary for engagement (I've never seen it, but could imagine it), then I could see it becoming very important I guess.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8251534, member: 18"] I don't think there's as much of a gap between gold = XP and XP from monsters as you're suggesting. If the last fleeing goblin might possibly have a few gp on him, the exact same motive is applied to the player. You seem to think that means there's inherently a better correlation between player and PC motives because of that, but I don't think that's necessarily true at all. It's only really true if every PC is the sort of murderous vagrant who would sell his grandmother or risk his life for a handful of gold pieces. The moment any other motivations get into the mix, gold = XP and and XP from monsters both start looking pretty anti-immersive (particularly with certain classes - Paladins, Clerics, Druids, Rangers, etc). Re: immersion in general, looking back over 30 years I don't think I've ever seen it seem to be as valuable as engagement, and they're clearly two different things. Immersion being very much thinking within the world, but engagement being caring about stuff within the world. I've seen immersive play without much engagement, and I don't think anyone had a whole lot of fun, but I've never seen engaged play be anything less than huge fun. If you have a group where immersion is necessary for engagement (I've never seen it, but could imagine it), then I could see it becoming very important I guess. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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