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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="Ovinomancer" data-source="post: 8251762" data-attributes="member: 16814"><p>Of course the referee is trying to get what they want. What the referee wants is honest opposition to the PCs -- to play things according to whatever motivations they have been assigned in the most honest way possible. As such, they have a position that may or may not coincide with player wants. If it does coincide, the negotiation is swift and agreeable -- you could say it's even skipped. If they don't coincide, then any number of negotiation methods and tools can be deployed, according to social contract agreed to. Perhaps this negotiation is also swift, as the GM employs negotiated authority to declare an outcome, or maybe there's a discussion about what's best, or maybe game mechanics are used to resolve the conflict, or maybe all three. The thing is that there's a conflict about the shared imagined space that needs to be resolved, and this is a negotiation to see who gets what.</p><p></p><p>GMs do not actually have sole authority. We act like they do, but they don't, because RPGs are a social engagement, and all kinds of social pressures and implicit social contracts constrain the GM and create space for negotiation. Not least of these is the understanding that the game will be fun.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8251762, member: 16814"] Of course the referee is trying to get what they want. What the referee wants is honest opposition to the PCs -- to play things according to whatever motivations they have been assigned in the most honest way possible. As such, they have a position that may or may not coincide with player wants. If it does coincide, the negotiation is swift and agreeable -- you could say it's even skipped. If they don't coincide, then any number of negotiation methods and tools can be deployed, according to social contract agreed to. Perhaps this negotiation is also swift, as the GM employs negotiated authority to declare an outcome, or maybe there's a discussion about what's best, or maybe game mechanics are used to resolve the conflict, or maybe all three. The thing is that there's a conflict about the shared imagined space that needs to be resolved, and this is a negotiation to see who gets what. GMs do not actually have sole authority. We act like they do, but they don't, because RPGs are a social engagement, and all kinds of social pressures and implicit social contracts constrain the GM and create space for negotiation. Not least of these is the understanding that the game will be fun. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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