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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="prabe" data-source="post: 8251765" data-attributes="member: 7016699"><p>I've had a few moments to think, and I think I understand why some people might not see your example as "negotiation."</p><p></p><p>Before I express those thought, though, I wanna say I'm not entirely disagreeing with the idea, so much as the word "negotiation."</p><p></p><p>For some tables (and probably some games) what explicit negotiation there is, is in the decision of what game to play. Maybe there's some, if the players are allowed input into the setting at chargen (e.g, backstories, the way I use them), or if there's a discussion of houserules. But that's roughly it.</p><p></p><p>There might be some explicit negotiation in-play, depending on the game, and how it's run; [USER=6943731]@dragoner[/USER] suggests one way immediately upthread, and asking after the player's intention with a given action ("What exactly are you trying to accomplish, here?) might be another--though both of those might be more implicit negotiation than explicit.</p><p></p><p>Passing something (say, your desire to kill an orc) off to rules doesn't feel so much like negotiation as it does like mandatory arbitration: The players around the table have already come to their agreement as to the rules they're playing by, here. Games that allow players to more directly shape the setting in-play seem more-likely to feel explicitly negotiated in-play.</p></blockquote><p></p>
[QUOTE="prabe, post: 8251765, member: 7016699"] I've had a few moments to think, and I think I understand why some people might not see your example as "negotiation." Before I express those thought, though, I wanna say I'm not entirely disagreeing with the idea, so much as the word "negotiation." For some tables (and probably some games) what explicit negotiation there is, is in the decision of what game to play. Maybe there's some, if the players are allowed input into the setting at chargen (e.g, backstories, the way I use them), or if there's a discussion of houserules. But that's roughly it. There might be some explicit negotiation in-play, depending on the game, and how it's run; [USER=6943731]@dragoner[/USER] suggests one way immediately upthread, and asking after the player's intention with a given action ("What exactly are you trying to accomplish, here?) might be another--though both of those might be more implicit negotiation than explicit. Passing something (say, your desire to kill an orc) off to rules doesn't feel so much like negotiation as it does like mandatory arbitration: The players around the table have already come to their agreement as to the rules they're playing by, here. Games that allow players to more directly shape the setting in-play seem more-likely to feel explicitly negotiated in-play. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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