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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="pemerton" data-source="post: 8254283" data-attributes="member: 42582"><p>I think the answer to that last question is "no".</p><p></p><p>I think one source of the idea is - to use the language of the <a href="https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html" target="_blank">"six cultures" blog</a> being discussed in another current thread - a conflation of "indie"/"story now" RPGing and "neo-trad" RPGing. I think the conflation is coming from those who - to us the same terminology - are either classic, trad or OSR.</p><p></p><p>For those RPGers, they see that in both "story now" and "neo-trad" RPGing <em>characters are central</em>: and they perhaps don't appreciate that they are central in completely different ways. In "neo-trad" play the character is sacrosanct and part of the role of the system and associated mechanics is to protect the character from GM interference/nullification. In "story now" play the character is lightning-rod for adversity which the GM is expected to bring, and which the system - especially through its approach to establishing situation and narrating consequences of failure - is meant to help with.</p><p></p><p></p><p>When I GM BW, or Cortex+ Heroic, or Prince Valiant, or Classic Traveller, I have to make decisions all the time: what happens next? what follows from a failed check? how should that declared action be adjudicated?</p><p></p><p>Cortex+ Heroic is probably the most "procedural" of these because so much is linked to Doom Pool expenditure; but I still have to make decisions about whether and how much to spend, and if I'm creating a new Scene Distinction or a Complication or whatever I have to decide what that is.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8254283, member: 42582"] I think the answer to that last question is "no". I think one source of the idea is - to use the language of the [url=https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html]"six cultures" blog[/url] being discussed in another current thread - a conflation of "indie"/"story now" RPGing and "neo-trad" RPGing. I think the conflation is coming from those who - to us the same terminology - are either classic, trad or OSR. For those RPGers, they see that in both "story now" and "neo-trad" RPGing [I]characters are central[/I]: and they perhaps don't appreciate that they are central in completely different ways. In "neo-trad" play the character is sacrosanct and part of the role of the system and associated mechanics is to protect the character from GM interference/nullification. In "story now" play the character is lightning-rod for adversity which the GM is expected to bring, and which the system - especially through its approach to establishing situation and narrating consequences of failure - is meant to help with. When I GM BW, or Cortex+ Heroic, or Prince Valiant, or Classic Traveller, I have to make decisions all the time: what happens next? what follows from a failed check? how should that declared action be adjudicated? Cortex+ Heroic is probably the most "procedural" of these because so much is linked to Doom Pool expenditure; but I still have to make decisions about whether and how much to spend, and if I'm creating a new Scene Distinction or a Complication or whatever I have to decide what that is. [/QUOTE]
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