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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="pemerton" data-source="post: 8254293" data-attributes="member: 42582"><p>AD&D is a nightmare in its presentation. Just to give a few examples:</p><p></p><p style="margin-left: 20px">* The rules for how spells are cast, how long it takes, how components work, what difference it makes if the casting is from a scroll, etc are scattered over two parts of the PHB (before and after the spell listing), and over two parts of the DMG (the entry on spells and the entry on scrolls);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The rules for opening doors are found in part in the PHB under Strength, in part in the DMG near the sample dungeon (it's similarly bad for listening at doors, and finding secret and concealed doors);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The rules for swimming are not found in either the PHB or DMG discussion of movement and movement rates, but in the discussion of waterborne adventring;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* There are rules for surprise, rules for how elves and halflings and rangers increase their surprise chance if sneaking around with only other elves and halflings, rules for moving silently (class or item), and rules for invisibility, but nowhere are the rules for invisibility and moving silently directly linked to the surprise rules in the way the elusiveness of elves, halflings and rangers is.</p><p></p><p>For several years now, as a pointless hobby project, I have been collating the AD&D rules (from the PHB, DMG and bits of UA and OA) into a single coherent document. It's actually quite astounding how little scope they cover, relative to the page count. It's an inverse of Classic Traveller.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8254293, member: 42582"] AD&D is a nightmare in its presentation. Just to give a few examples: [indent]* The rules for how spells are cast, how long it takes, how components work, what difference it makes if the casting is from a scroll, etc are scattered over two parts of the PHB (before and after the spell listing), and over two parts of the DMG (the entry on spells and the entry on scrolls); * The rules for opening doors are found in part in the PHB under Strength, in part in the DMG near the sample dungeon (it's similarly bad for listening at doors, and finding secret and concealed doors); * The rules for swimming are not found in either the PHB or DMG discussion of movement and movement rates, but in the discussion of waterborne adventring; * There are rules for surprise, rules for how elves and halflings and rangers increase their surprise chance if sneaking around with only other elves and halflings, rules for moving silently (class or item), and rules for invisibility, but nowhere are the rules for invisibility and moving silently directly linked to the surprise rules in the way the elusiveness of elves, halflings and rangers is.[/indent] For several years now, as a pointless hobby project, I have been collating the AD&D rules (from the PHB, DMG and bits of UA and OA) into a single coherent document. It's actually quite astounding how little scope they cover, relative to the page count. It's an inverse of Classic Traveller. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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