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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="pemerton" data-source="post: 8256134" data-attributes="member: 42582"><p>If (i) my thought as a player is supposed to be aligned with that of my character, and (ii) I don't know anything about the world I'm in and need to be told by someone else (ie the Gm), then (iii) it must follow that I'm a stranger to the world.</p><p></p><p>Gygax in his DMG says that the GM should tell the players they don't know anything about the gameworld. This is primarily a play device - the players have to learn the setting as part of the skill of play. But it's not actually consistent with immersing in a character who is an entrenched part of the gameworld.</p><p></p><p>Given that I prefer to play characters who are entrenched in the gameworld rather than strangers to it, I also prefer to approach the gameworld in ways that don't require dependence on GM narration.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8256134, member: 42582"] If (i) my thought as a player is supposed to be aligned with that of my character, and (ii) I don't know anything about the world I'm in and need to be told by someone else (ie the Gm), then (iii) it must follow that I'm a stranger to the world. Gygax in his DMG says that the GM should tell the players they don't know anything about the gameworld. This is primarily a play device - the players have to learn the setting as part of the skill of play. But it's not actually consistent with immersing in a character who is an entrenched part of the gameworld. Given that I prefer to play characters who are entrenched in the gameworld rather than strangers to it, I also prefer to approach the gameworld in ways that don't require dependence on GM narration. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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