Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 8261553" data-attributes="member: 85870"><p>The more I think about it, the more I'm convinced that the concept of a "living world" by itself is a net neutral correlation to "immersion."</p><p></p><p>All of the "offscreen" gyrations/permutations/extrapolations of what NPC/faction does what, where, and why, is not really important for my ability as a player to be "immersed" moment to moment.</p><p></p><p>During the times when I was most "immersed", these were the common components:</p><ul> <li data-xf-list-type="ul">I had a strongly-realized character. The character was easy to visualize within the fictional space, with strong, well-defined motivations.</li> <li data-xf-list-type="ul">The <em>immediate scene</em> being played out directly connected to the character's motivations.</li> <li data-xf-list-type="ul">As a player, I was open and willing to let the scene play out organically. I wasn't going to just "do this thing because that's what my character would do," I was actually trying to interpret the in-fiction results of the game loop into the frame of the scene. If something changed in the fiction that would have mattered to my character, I wanted that change to be accurately reflected. To be clear, this was only partially carried out in "actor" stance. There was significant bouncing between actor and author stances, interpreting the character within and the scene without.</li> </ul><p></p><p>As a player, nothing about the GM's conception of the "offscreen" world made any difference in the moment.</p><p></p><p>Conversely, some of the most anti-immersive things I've experienced were related to my inability to pursue my character's dramatic need. I'm specifically thinking of the Savage Worlds Shaintar game my friend ran three years ago. There were many, many moments where'd I'd try to get "in character," start to picture how my character would react in situations, how she would view/approach certain NPCs, etc., but would constantly get blocked when I realized that <em>this character</em> was being denied what she would have wanted.</p><p></p><p>The only way a "living world" construct makes any difference to me as a player being "immersed" is if it gives the GM the ability to create scenes with 1) stakes appropriate to my character, and 2) is willing to actually "play to find out what happens."</p><p></p><p>For example, [USER=85555]@Bedrockgames[/USER] has cited multiple times a quote from a module that talks about how "the goblins don't just stand still," or whatever; i.e., the dungeon/town/city/country evolves as time goes on. But the GM's background workings/methods/processes in regards to making those extrapolations ultimately have zero effect on how and when the next <em>scene of play</em> has the ability to "immerse" me as a player.</p><p></p><p>I think what I'm getting at is that "living world" sandbox play has a number of merits in and of itself, but there's nothing about the GM functions/machinations involved in generating a "living world" that would have any real impact on my "immersion."</p></blockquote><p></p>
[QUOTE="innerdude, post: 8261553, member: 85870"] The more I think about it, the more I'm convinced that the concept of a "living world" by itself is a net neutral correlation to "immersion." All of the "offscreen" gyrations/permutations/extrapolations of what NPC/faction does what, where, and why, is not really important for my ability as a player to be "immersed" moment to moment. During the times when I was most "immersed", these were the common components: [LIST] [*]I had a strongly-realized character. The character was easy to visualize within the fictional space, with strong, well-defined motivations. [*]The [I]immediate scene[/I] being played out directly connected to the character's motivations. [*]As a player, I was open and willing to let the scene play out organically. I wasn't going to just "do this thing because that's what my character would do," I was actually trying to interpret the in-fiction results of the game loop into the frame of the scene. If something changed in the fiction that would have mattered to my character, I wanted that change to be accurately reflected. To be clear, this was only partially carried out in "actor" stance. There was significant bouncing between actor and author stances, interpreting the character within and the scene without. [/LIST] As a player, nothing about the GM's conception of the "offscreen" world made any difference in the moment. Conversely, some of the most anti-immersive things I've experienced were related to my inability to pursue my character's dramatic need. I'm specifically thinking of the Savage Worlds Shaintar game my friend ran three years ago. There were many, many moments where'd I'd try to get "in character," start to picture how my character would react in situations, how she would view/approach certain NPCs, etc., but would constantly get blocked when I realized that [I]this character[/I] was being denied what she would have wanted. The only way a "living world" construct makes any difference to me as a player being "immersed" is if it gives the GM the ability to create scenes with 1) stakes appropriate to my character, and 2) is willing to actually "play to find out what happens." For example, [USER=85555]@Bedrockgames[/USER] has cited multiple times a quote from a module that talks about how "the goblins don't just stand still," or whatever; i.e., the dungeon/town/city/country evolves as time goes on. But the GM's background workings/methods/processes in regards to making those extrapolations ultimately have zero effect on how and when the next [I]scene of play[/I] has the ability to "immerse" me as a player. I think what I'm getting at is that "living world" sandbox play has a number of merits in and of itself, but there's nothing about the GM functions/machinations involved in generating a "living world" that would have any real impact on my "immersion." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
Top