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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8261575" data-attributes="member: 6801252"><p>One element of my personal style I've had players continually praise is the sense that there's a reason for everything, they feel like if they were to follow up on just about anything, there would be something there to learn about or understand why it works the way that it does.</p><p></p><p>I understand that piece of praise as my games having a sense of a living world, although I handle it differently than some would suggest that entails, specifically I make judgement calls about what needs to change over time, and what situations can be relatively static (read: where their status quo doesn't actually change in a meaningful way in universe, like, two countries won't just be at war forever, but its believable that they might be at a status quo stalemate for long time before a decisive battle would actually happen.)</p><p></p><p>What all those techniques being discussed here, and in the 'GM Notes' thread boil down to, is practices that enhance a sense of cause and effect at work in the world. Where 'Living World' techniques intersect with Immersion, is when the players uncover, or happen to hear about things happening in the world outside of the actions of the party and thereby imply movers and shakers beyond themselves.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8261575, member: 6801252"] One element of my personal style I've had players continually praise is the sense that there's a reason for everything, they feel like if they were to follow up on just about anything, there would be something there to learn about or understand why it works the way that it does. I understand that piece of praise as my games having a sense of a living world, although I handle it differently than some would suggest that entails, specifically I make judgement calls about what needs to change over time, and what situations can be relatively static (read: where their status quo doesn't actually change in a meaningful way in universe, like, two countries won't just be at war forever, but its believable that they might be at a status quo stalemate for long time before a decisive battle would actually happen.) What all those techniques being discussed here, and in the 'GM Notes' thread boil down to, is practices that enhance a sense of cause and effect at work in the world. Where 'Living World' techniques intersect with Immersion, is when the players uncover, or happen to hear about things happening in the world outside of the actions of the party and thereby imply movers and shakers beyond themselves. [/QUOTE]
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That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"
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