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thatdarncats' The Five Kingdoms

thatdarncat

Overlord of Chat
Alright, I've got session 1a of the current campaign written up, I'll post more later in the week. This friday will be session 4.

The setting is a home brew of my own, with a few ideas stolen from other people :)

I'll post more on the actual setting shortly, both here and on the website. The most interesting feature is the Escarpment, which protects them from outside invasion. It was raised by a God several thousand years ago.

There are four PCs, they are:

Char - Fire Genasi Psion (meta creative). Very few social skills, she grew up in a cult out in the plains on the other side of the escarpment. They had locked her in the top floor of a tower, to tend the sacred flame that used to be her mother. She has had very little human contact until recently, when Linus the Excessive convinced her to run away with him. Char dresses in flashy, if clashing colours, not knowing any better. She tends to be blunt and has a tendancy to play with flame a little too much for the comfort of those around her.

Linus the Excessive - Tiefling Wizard. A widower of some 60 years. He had married young, (wand point wedding - he got the girl pregnant). To support his young family, Linus chose accountancy since he was skilled with numbers. Years passed, his children grew up and left, his wife died. Linus was prepared to die, when he realized that he still felt young. Not terribly young, but young none the less. He did some research into his family, and found a legend passed down through the years, about a demon in his family Lineage. Surmising that he had quite a few years left, Linus sold most of his possessions and attended a prestigious Wizards Accademy. While travelling in the plains he encountered the cult Char was raised by, and freed her.

Allesan bar Tomasso - Human Bard. A student of the social arts, Allesan is the oldest son of a deposed noble family. Growing up, Allesan was told stories of his noble birthright and was told that he should “seek his own path to greatness”. However, what his parents had in mind for him and his own goals did not entirely match. At the age of 15 he was sent to a prestigious school for the gifted (Music, dance, etc. A boarding school for the rich). While there Allesan also picked up some more ... useful ... talents while developing his superb acting ability. Allesan has a generally lighthearted outlook on life, but shows signs of deadly seriousness at times. Occasionally, Allesan does some freelance work, most recently for Linus the Excessive.

Elidren bar Mearo - Human Druid. It has often been said that someone can be "too smart for their own good." What many people do not reaslize is that one can be too WISE for their own good. Elidren is one such person. While a rather intellegent and charismatic young man, he can become quite fanatical over what he "knows" to be true in his heart--Whether it means planting a few trees. . .or burning a forest to the ground. Best friend of Allesan's youngest brother and son of the ruling council's advisor on magical components, his family walks a tightrope of conformity.
 
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Session 1a, March 16th 2002 - Here kitty kitty kitty.

March 18th, 1695FK

Linus the excessive graduated from the Academy Sorçér a little over 6 months ago. He left to explore the world, and met a strange girl with an affinity for fire. Her name was Char. He rescued her from the tower she was imprisoned in, and together they fled back to his home in the Five Kingdoms.

Making their way down a street in the city of Osimo, the rain drips through the trees lining the street and pools between the cobblestones that make up the road. Char curses the cold and the wet bitterly and pulls her thick travelling cloak tighter about her. Linus urges her on, assuring her that they are close to his house and the biggest fire she can light. Walking up the steps to his door, Linus removes a large key with which he unlocks the door. Pulling it open, he finds a small pile of mail, some of which spills out onto the step. Gathering it up, Linus takes Char inside and they get the house ready for the night. Before going to sleep, Linus quickly sorts through his mail, pulling out the interesting mail and tossing the rest in the fireplace. In among the Winterfest cards from his children and grandchildren, there are three letters from his old school. The first one he opens is a request for donations to the school. The second is a letter from the dean requesting a meeting at his earliest convenience. The third is a letter meant for one of his classmates, a request for a book essays on Transmutation. While he reads, Char lights as many fires as she can, then when she is still cold in the night, she raids Linus’s wardrobe for more clothing.

They are pulled from their warm beds the next morning by hunger, only to find that there is no food in the house. Linus suggests that they head down to his old school and get brunch there before going to see the Dean. Walking through the rain, they enter the school and sit down to brunch in the cafeteria. The Deans’ assistant spots them and tells them that he will make sure the Dean is ready to see them when they are done eating.

Linus finishes and, seeing that Char will still be eating for a while, suggests that she brings her plate with her. They wander upstairs to the Deans’ office and are let into his office. He has a large, open office lined with bookshelves. The books immediately capture Char’s attention, while the Dean and Linus talk. It seems that one of the retired teachers has lost his feline familiar. The teacher, Slovinus, is getting on in years, and his mind is slipping. He would like to release the cat and say good bye to it. Linus is offered 50 gold pieces and a healing potion for both himself and his friend if they will find the cat and return it to Slovinus. Linus accepts, and the Dean gives them Slovinus’ address. Leaving, Char is delighted to find that the rain has stopped and the sky is clear. She uses a psionic power to light a wheelbarrow on fire to celebrate while Linus tries to divert suspicion away from them by yelling “hey, you kids, get away from that wheelbarrow.”
 

Char = Pyromaniac?

This is good so far, thatdarncat! I like the cast of characters. Did you use an ECL for Char and Linus? If so, what level did you start all these characters off at?

I'm looking forward to more!
 

Tsunami said:
Char = Pyromaniac?

I like the cast of characters.

Did you use an ECL for Char and Linus? If so, what level did you start all these characters off at?


Yes, char = pyromaniac :D

The characters were really what got me enthusiastic about this campaign :) And they have so much backstory, plenty of stuff I can use.

Since everyone was starting off at first level, what I did was give Allesan and Elidran each a level of NPC. If I recall correctly, Allesan took aristrocrat and Elidran took Expert.
 


Session 1b

The two make their way to the address they were given. It is a moderate sized house in an upper class neighbourhood of the city. The house, while in good repair, has an overgrown garden, and blinds closed in all the windows. Linus knocks on the door, several times, before it is opened by a lady, wearing an apron, soap on her hands, looking rather flustered. She asks their business, and when they present her with the Dean’s letter, she ushers them in, introducing herself as Rowina and asking them to be quiet as Slovinus is sleeping upstairs.

Sitting them down in the kitchen, she tells them that she hasn’t seen the cat, Lucky at all for weeks, but she knows that he can often be found down by the docks when the fishing fleet comes in, waiting for scraps. There isn’t much more that she can tell them, and she seems busy, but Char talks her into making them a sandwich while they plan.

Leaving the house, they make for one of the town’s three market places, intending to each do some shopping. Char gets Linus to point out an alchemist’s shop for her, and goes to buy some supplies so she can make alchemist’s fire. The shopkeeper, a short, elderly man, recognises the components she asks for and what they could make. He asks her some pointed questions about what she’s going to use them for before he sells them. She also inquires about the cost of a metal or mineral called “magnesium”, which he doesn’t recognise at first, but finds when he consults a book. Not having an up to date price, the shopkeeper offers to send her a letter when she finds out. Quickly realising that she doesn’t have an address, Char sets off into the crowded market place looking for Linus.

Meanwhile, Linus makes his way through several food stalls, purchasing his groceries. He stops to haggle over some bread, and is interrupted by a friend and occasional business acquaintance who helps him out. This friend is Allesan bar Tomasso, a bard who did some work for Linus in the past. They finish shopping and chat, Allesan explaining that he is on the run from some barbarians he took to the cleaners in a card game the night before. Linus offers to let him stay at his place and asks for his help in capturing this cat.

They are walking towards where Linus and Char agreed to meet when they realise that Char is causing a bit of a stir. She has climbed up on top of a stall and is waving to get their attention. Conferring, they leave Linus’ address with the shopkeeper who (who remembers him from his Academy days) and head to the docks, hoping to get Lucky.

They arrive as the fishing fleet is coming back into port. The docks are busy, but Allesan is able to find someone willing to sell him some fishnet. They wait, staying well back, and watch as cats start to appear by the docks, soon numbering in what seems like hundreds. Allesan is the first to spot Lucky - a LARGE black cat, easily twice the size of any other cat there, who is sitting in the middle of a crowd of other cats, watching them.
 

I like this! They're not exploring the world yet, just doing to in-town hero stuff. Hey, someone's got to do it!

Keep up the good work, thatdarncat!
 


Tsunami said:
I like this! They're not exploring the world yet, just doing to in-town hero stuff. Hey, someone's got to do it!

Yes, and since I am so used to the rat bastard DM PCat, I keep expecting some awful evil undead cat-ghoul. They can't just be doing errands. Rat bastard DM's don't think like that.

I like it so far, Cat!
 


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