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That's not what gamist means!
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<blockquote data-quote="Hautamaki" data-source="post: 5861938" data-attributes="member: 42219"><p>The degree to which one is gamist to me just means how much fun the player derives specifically from overcoming challenges in the game.</p><p></p><p>This would be opposed to, for example, the simulationist; how much fun one has by simulating a world with detail and verisimilitude; and the role-player; how much fun one has by playing a role with detail and verisimilitude; and the story-teller; how much fun one has by contributing to an overall story.</p><p></p><p>A gamist will play the game in such a way as to try to 'win' by defeating monsters/completing quests in the most efficient way possible. A common straw man is to think of gamists as 'selfish' players who want to do 'better' than their fellow players but one is just as much a gamist if they play unselfishly, in such a way as to help the whole party 'win' together.</p><p></p><p>A simulationist is more concerned with the verisimilitude of the world as a whole and thus often times these players gravitate towards DMing. A simulationist player is happiest when everything 'makes sense'; even if it makes the most sense for his character to die under the present circumstances!</p><p></p><p>A role-player is most concerned with the 'escapist' nature of the game. He/She mostly just wants to immerse themselves in their role, whatever it may be, and often times is just as happy role-playing a clutzy idiot as they are a legendary hero.</p><p></p><p>A story-teller is most concerned with the creation of a coherent long-term plot, and thus, like the simulationist, often tends to gravitate to DMing. The danger with a story-teller as a DM is railroading the players, but generally 'good' story-teller DMs embrace story-telling as a collaborative effort. Story-tellers as players don't mind their characters dying or suffering set-backs so long as it serves a larger purpose in the plot they are creating.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5861938, member: 42219"] The degree to which one is gamist to me just means how much fun the player derives specifically from overcoming challenges in the game. This would be opposed to, for example, the simulationist; how much fun one has by simulating a world with detail and verisimilitude; and the role-player; how much fun one has by playing a role with detail and verisimilitude; and the story-teller; how much fun one has by contributing to an overall story. A gamist will play the game in such a way as to try to 'win' by defeating monsters/completing quests in the most efficient way possible. A common straw man is to think of gamists as 'selfish' players who want to do 'better' than their fellow players but one is just as much a gamist if they play unselfishly, in such a way as to help the whole party 'win' together. A simulationist is more concerned with the verisimilitude of the world as a whole and thus often times these players gravitate towards DMing. A simulationist player is happiest when everything 'makes sense'; even if it makes the most sense for his character to die under the present circumstances! A role-player is most concerned with the 'escapist' nature of the game. He/She mostly just wants to immerse themselves in their role, whatever it may be, and often times is just as happy role-playing a clutzy idiot as they are a legendary hero. A story-teller is most concerned with the creation of a coherent long-term plot, and thus, like the simulationist, often tends to gravitate to DMing. The danger with a story-teller as a DM is railroading the players, but generally 'good' story-teller DMs embrace story-telling as a collaborative effort. Story-tellers as players don't mind their characters dying or suffering set-backs so long as it serves a larger purpose in the plot they are creating. [/QUOTE]
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