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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="El Bob" data-source="post: 4398544" data-attributes="member: 44068"><p>No, the problem is not solved. For example, in our last adventure, our party left town, was ambushed, rolled very poorly and ended up using many healing surges and dailies. When the fight was over, we turned around and went back to town. We were mocked a little, but we spent the whole day in town and went out the next morning.</p><p> </p><p>When I run games for my 3E group they tend to go until they are suicidely low on resources.</p><p> </p><p>I don't think it's the game. I think it has more to do with group dynamics.</p></blockquote><p></p>
[QUOTE="El Bob, post: 4398544, member: 44068"] No, the problem is not solved. For example, in our last adventure, our party left town, was ambushed, rolled very poorly and ended up using many healing surges and dailies. When the fight was over, we turned around and went back to town. We were mocked a little, but we spent the whole day in town and went out the next morning. When I run games for my 3E group they tend to go until they are suicidely low on resources. I don't think it's the game. I think it has more to do with group dynamics. [/QUOTE]
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The 15 min. adventuring day... does 4e solve it?
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