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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="delericho" data-source="post: 4400430" data-attributes="member: 22424"><p>For my theoretical house system, I was toying with giving characters only per-encounter and per-<em>adventure</em>* resources to track. (And possibly buffs that remain active until dropped, but which tie up some resource that then can't be used elsewhere while they are running.)</p><p></p><p>This would mean that players would only really take a break to have their characters rest when it made sense to do so (as in, at the end of the day), but also that they couldn't just keep going forever - eventually they're going to have to run the end credits.</p><p></p><p>The big difficulty with such a system, though, would be in making sure that characters didn't blow through their per-adventure resources too quickly, and thus fail in all their adventures. I never did see a good solution to that.</p><p></p><p>* Technically, this would be "you need several weeks/months of rest to regain these resources" (where the exact length of time is conveniently undefined to give the DM appropriate flexibility, and for story purposes).</p></blockquote><p></p>
[QUOTE="delericho, post: 4400430, member: 22424"] For my theoretical house system, I was toying with giving characters only per-encounter and per-[i]adventure[/i]* resources to track. (And possibly buffs that remain active until dropped, but which tie up some resource that then can't be used elsewhere while they are running.) This would mean that players would only really take a break to have their characters rest when it made sense to do so (as in, at the end of the day), but also that they couldn't just keep going forever - eventually they're going to have to run the end credits. The big difficulty with such a system, though, would be in making sure that characters didn't blow through their per-adventure resources too quickly, and thus fail in all their adventures. I never did see a good solution to that. * Technically, this would be "you need several weeks/months of rest to regain these resources" (where the exact length of time is conveniently undefined to give the DM appropriate flexibility, and for story purposes). [/QUOTE]
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The 15 min. adventuring day... does 4e solve it?
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