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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="delericho" data-source="post: 4400696" data-attributes="member: 22424"><p>As with "per-encounter", it was going to be fairly undefined - just as a 4e character's per-encounter powers are refreshed after a short rest, so too would the per-adventure resources be replenished after a lengthy period of rest (of the order of some weeks or months spent in relative comfort - so a return to the base town, or a spell of "shore leave"/"R & R").</p><p></p><p>Campaign circumstances permitting, the PCs would generally be able to declare they were taking such a break, but whereas taking a day out for resting might not let the dungeon inhabitants rebuild and reinforce, taking several weeks out would be a bigger proposition (any time-dependent objectives would be shot, any casualties in the dungeon would be replaced, BBEG schemes would advance significantly, and so forth).</p><p></p><p></p><p></p><p>At the time that I was toying with the idea, I was thinking of it more as a 3e-replacement. So, I wasn't really thinking in terms of at-will/encounter/daily powers. In fact, at first the only per-adventure resource was going to be hit points (I was going to split the pool in half, with half replenishing on a per-encounter basis, and the other half being per-adventure). Later, I considered assigning per-adventure powers to some magic items, but never went anywhere with that idea.</p><p></p><p>In the event, 4e turned out to be much better than I had feared, I have at least three 3.5e campaigns I want to run, Pathfinder looks interesting, and anyway I have half a dozen non-D&D (ish) campaigns I want to run. All in all, I decided I wouldn't need such a system for a long time, if ever.</p></blockquote><p></p>
[QUOTE="delericho, post: 4400696, member: 22424"] As with "per-encounter", it was going to be fairly undefined - just as a 4e character's per-encounter powers are refreshed after a short rest, so too would the per-adventure resources be replenished after a lengthy period of rest (of the order of some weeks or months spent in relative comfort - so a return to the base town, or a spell of "shore leave"/"R & R"). Campaign circumstances permitting, the PCs would generally be able to declare they were taking such a break, but whereas taking a day out for resting might not let the dungeon inhabitants rebuild and reinforce, taking several weeks out would be a bigger proposition (any time-dependent objectives would be shot, any casualties in the dungeon would be replaced, BBEG schemes would advance significantly, and so forth). At the time that I was toying with the idea, I was thinking of it more as a 3e-replacement. So, I wasn't really thinking in terms of at-will/encounter/daily powers. In fact, at first the only per-adventure resource was going to be hit points (I was going to split the pool in half, with half replenishing on a per-encounter basis, and the other half being per-adventure). Later, I considered assigning per-adventure powers to some magic items, but never went anywhere with that idea. In the event, 4e turned out to be much better than I had feared, I have at least three 3.5e campaigns I want to run, Pathfinder looks interesting, and anyway I have half a dozen non-D&D (ish) campaigns I want to run. All in all, I decided I wouldn't need such a system for a long time, if ever. [/QUOTE]
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The 15 min. adventuring day... does 4e solve it?
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