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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="Imaro" data-source="post: 4401174" data-attributes="member: 48965"><p>I don't agree with point 2...how are you at 80% effectiveness, if you only have one healing surge left? This is where I think the designers may have dropped the ball. </p><p></p><p>When we were getting the previews for 4e this line was accepted as what was to be the "truth" of 4e. It caused many arguments over whether 4e was going to be a cakewalk, mostly because it was a misleading and ultimately false statement. Hit Points are part of a characters effectiveness and since they don't continuously reset to 80% of their total after every encounter...PC's are in fact not at 80% effectiveness after every encounter. In fact I would say this is further complicated by the fact that there is a role based around soaking up the most damage, how are hit points not part of a Fighter or Paladins effectiveness... I'd argue they are integral to it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4401174, member: 48965"] I don't agree with point 2...how are you at 80% effectiveness, if you only have one healing surge left? This is where I think the designers may have dropped the ball. When we were getting the previews for 4e this line was accepted as what was to be the "truth" of 4e. It caused many arguments over whether 4e was going to be a cakewalk, mostly because it was a misleading and ultimately false statement. Hit Points are part of a characters effectiveness and since they don't continuously reset to 80% of their total after every encounter...PC's are in fact not at 80% effectiveness after every encounter. In fact I would say this is further complicated by the fact that there is a role based around soaking up the most damage, how are hit points not part of a Fighter or Paladins effectiveness... I'd argue they are integral to it. [/QUOTE]
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The 15 min. adventuring day... does 4e solve it?
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