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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="Wyrmshadows" data-source="post: 4401684" data-attributes="member: 56166"><p>Same here. I have gamed with many, many folks over the last 25yrs and the 15min. adventuring day was never a problem. I have even asked my players about this issue and all I got was blank stares as if they never considered it a problem. However, having said that, I don't run combat centered campaigns. There are parts of my campaigns that are very heavy in combat and sessions where there may be no combat at all.</p><p> </p><p>I think this "problem" is one encountered primarily by combat-centered groups. </p><p> </p><p>I think that some of the issues 4e is designed to fix were issues to a certain segment of the gaming population. The 15 min adventuring day, the OMG wizards are God, fighters suxxors etc. have existed to one degree or another perhaps, but they were marketed strongly and promoted prior to the coming of 4e so as to show just how "broken" 3e was. </p><p> </p><p>WoTC created the disease....poor pitiful 3/3.5e.....and the cure 4e. Good marketing concept even if the implementation and PR could have used some work.</p><p> </p><p> </p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4401684, member: 56166"] Same here. I have gamed with many, many folks over the last 25yrs and the 15min. adventuring day was never a problem. I have even asked my players about this issue and all I got was blank stares as if they never considered it a problem. However, having said that, I don't run combat centered campaigns. There are parts of my campaigns that are very heavy in combat and sessions where there may be no combat at all. I think this "problem" is one encountered primarily by combat-centered groups. I think that some of the issues 4e is designed to fix were issues to a certain segment of the gaming population. The 15 min adventuring day, the OMG wizards are God, fighters suxxors etc. have existed to one degree or another perhaps, but they were marketed strongly and promoted prior to the coming of 4e so as to show just how "broken" 3e was. WoTC created the disease....poor pitiful 3/3.5e.....and the cure 4e. Good marketing concept even if the implementation and PR could have used some work. Wyrmshadows [/QUOTE]
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