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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4402475" data-attributes="member: 710"><p>I think there are several issues: </p><p>In 3E, it was possible to go on and on and on - if you had Wands of Cure Light Wounds, the casters refrained from using much spells, and if most of the encounters were easy enough that Fighter, Rogue and Cleric could deal with them relying on melee or ranged weapons. Problem: The fights will be boring to at least the spellcaster that's constantly holding back - and none of the non-spellcasters feel challenged, since they won't take much damage and can just waltz over their enemies. </p><p></p><p>In 4E, you hit the "healing surge" wall eventually. (The question might be.) If you removed healing surges per day, that problem would be solved.</p><p></p><p>But I think a better approach is to not have that many encounters in the first place. 4E assumes larger encounter areas and more monsters per encounter then 3E. That means you could reasonably create a "dungeon" containing only 3-6 encounters. And if the PCs decide to rest too early for your taste, you can probably risk sending one retaliatory strike against them - they still have all their encounter powers (and they still should have some healing surges). </p><p></p><p>If you use one patch of Minions per encounter, and one Elite per encounter, this gives you approximately 21 to 42 combatants per "dungeon" - that should be enough for most scenarios, without limiting your freedom to much.</p><p></p><p>Okay, it might not be the "Worlds Largest Dungeon", but that is probably not an issue - WLD doesn't assume you go through it one day, either. </p><p></p><p>---</p><p></p><p>All movies and novels with day-long battles usually only show "key scenes". If you want, you could use the same approach in D&D - only the interesting part of the battle are played out, and only for those you have to spend your resources. Of course, that's another stab against "simulation". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4402475, member: 710"] I think there are several issues: In 3E, it was possible to go on and on and on - if you had Wands of Cure Light Wounds, the casters refrained from using much spells, and if most of the encounters were easy enough that Fighter, Rogue and Cleric could deal with them relying on melee or ranged weapons. Problem: The fights will be boring to at least the spellcaster that's constantly holding back - and none of the non-spellcasters feel challenged, since they won't take much damage and can just waltz over their enemies. In 4E, you hit the "healing surge" wall eventually. (The question might be.) If you removed healing surges per day, that problem would be solved. But I think a better approach is to not have that many encounters in the first place. 4E assumes larger encounter areas and more monsters per encounter then 3E. That means you could reasonably create a "dungeon" containing only 3-6 encounters. And if the PCs decide to rest too early for your taste, you can probably risk sending one retaliatory strike against them - they still have all their encounter powers (and they still should have some healing surges). If you use one patch of Minions per encounter, and one Elite per encounter, this gives you approximately 21 to 42 combatants per "dungeon" - that should be enough for most scenarios, without limiting your freedom to much. Okay, it might not be the "Worlds Largest Dungeon", but that is probably not an issue - WLD doesn't assume you go through it one day, either. --- All movies and novels with day-long battles usually only show "key scenes". If you want, you could use the same approach in D&D - only the interesting part of the battle are played out, and only for those you have to spend your resources. Of course, that's another stab against "simulation". ;) [/QUOTE]
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The 15 min. adventuring day... does 4e solve it?
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