Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The 15 min. adventuring day... does 4e solve it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 4402633" data-attributes="member: 5122"><p>I have to admit I was a little surprised that 4E didn't tackle the 15-minute day problem by means of the XP-carrot. (E.g., if the PCs complete one or two encounters between rests, they get 50 percent of normal XP. Three gets them 75 percent. Four gets them 100 percent, and five or more gets them 110 percent.) The milestone mechanic is all about trying to motivate players to keep seeking encounters, so how did they miss the greatest player-motivator of all: XP?</p><p></p><p>In my experience with 3.5, the 15-minute day problem only occurs with certain players (either the extremely cautious, or the extravagant spellcaster) or when an encounter, for whatever reason, turns out to be really, really tough. In the former case, those players will respond to the XP-carrot, or at the very least bow to peer pressure. In the latter case, I don't really have a problem with the 15-minute day.</p><p></p><p>As a player, I have one extravagant spellcaster in one game, and a combination cautious player/extravagant spellcaster in another game. In both cases, I use my PC's impatience, and my own influence as a player, to continually push those players to either be wiser or get over it. So far it's working okay, and both have improved.</p><p></p><p>As a DM, I'm lucky enough to have neither type of player. Both primary spellcaster and artificer are wise with spells/infusions, and in general it's more of an issue to get the group to let game time pass than it is to keep them on the clock.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4402633, member: 5122"] I have to admit I was a little surprised that 4E didn't tackle the 15-minute day problem by means of the XP-carrot. (E.g., if the PCs complete one or two encounters between rests, they get 50 percent of normal XP. Three gets them 75 percent. Four gets them 100 percent, and five or more gets them 110 percent.) The milestone mechanic is all about trying to motivate players to keep seeking encounters, so how did they miss the greatest player-motivator of all: XP? In my experience with 3.5, the 15-minute day problem only occurs with certain players (either the extremely cautious, or the extravagant spellcaster) or when an encounter, for whatever reason, turns out to be really, really tough. In the former case, those players will respond to the XP-carrot, or at the very least bow to peer pressure. In the latter case, I don't really have a problem with the 15-minute day. As a player, I have one extravagant spellcaster in one game, and a combination cautious player/extravagant spellcaster in another game. In both cases, I use my PC's impatience, and my own influence as a player, to continually push those players to either be wiser or get over it. So far it's working okay, and both have improved. As a DM, I'm lucky enough to have neither type of player. Both primary spellcaster and artificer are wise with spells/infusions, and in general it's more of an issue to get the group to let game time pass than it is to keep them on the clock. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The 15 min. adventuring day... does 4e solve it?
Top