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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4402644" data-attributes="member: 710"><p>This might work, but I see this problem:</p><p>- Any round you are "charging up", what are you contributing to the fight? Will you really fire off a "big gun" at the end, or will the fact that you didn't do anything in between compensate all advantages you might have from the "big gun"? That is a delicate balancing problem - and if the "big gun" really is most advantageous to use, why not do it every combat, meaning that all combats look very much alike - everyone dispatches to engage the enemies and protects you while you are casting your biggest and baddest spell. How will the "defenders" feel compared to you? How will playing the Wizard feel like being tactically interesting? </p><p></p><p>I am not saying that these questions can't be answered in a way favorable, but I will say that I need to see an actual example system that addresses every issue before I will really believe it can be done. (That's becoming my general stance - you say it can be done better or differently? Don't tell, show me. Unless I see the implementation myself clear as day, I am not convinced that it can be done, and that the current way to do things is inferior.)</p><p></p><p></p><p>Yes, I think it is, often enough at least. My namesake might prefer the crossbow over a fireball spell (though actually, I think he loves both - and he can kick us with either, unlike a D&D Wizard), but if I am playing a wizard, I don't want to play a (very bad) crossbow archer. Firing Magic Missile At-Will might be very similar to just firing Crossbows, but it feels more "in-character".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4402644, member: 710"] This might work, but I see this problem: - Any round you are "charging up", what are you contributing to the fight? Will you really fire off a "big gun" at the end, or will the fact that you didn't do anything in between compensate all advantages you might have from the "big gun"? That is a delicate balancing problem - and if the "big gun" really is most advantageous to use, why not do it every combat, meaning that all combats look very much alike - everyone dispatches to engage the enemies and protects you while you are casting your biggest and baddest spell. How will the "defenders" feel compared to you? How will playing the Wizard feel like being tactically interesting? I am not saying that these questions can't be answered in a way favorable, but I will say that I need to see an actual example system that addresses every issue before I will really believe it can be done. (That's becoming my general stance - you say it can be done better or differently? Don't tell, show me. Unless I see the implementation myself clear as day, I am not convinced that it can be done, and that the current way to do things is inferior.) Yes, I think it is, often enough at least. My namesake might prefer the crossbow over a fireball spell (though actually, I think he loves both - and he can kick us with either, unlike a D&D Wizard), but if I am playing a wizard, I don't want to play a (very bad) crossbow archer. Firing Magic Missile At-Will might be very similar to just firing Crossbows, but it feels more "in-character". [/QUOTE]
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