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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4402896" data-attributes="member: 710"><p>That's, of course, a problem - most people that don't like X and suggest Y lack the skills to "prove" it. But then, I don't feel like your idea was that far out so it should have occured to the many good game designers out there, including those at WotC. How often has such a system been implemented? Who knows if someone at WotC played around with it, ultimiately deciding that it just wouldn't work that well. </p><p>Of course, you can't prove that it's impossible either (I at least don't know a way). It definitely seems to be hard to make it work...</p><p></p><p></p><p>My experience mostly fits too mine - but this led me to not playing many low-level wizards at all. </p><p></p><p>At higher levels, another problem I didn't address often comes into view - you might cast some spells, but they don't really matter. Wand of Magic Missile or Acid Arrow are a nice way to appear "contributing", while others are way more effective. So, while you get to play a wizard, you still aren't important. (Until the time where they need your big spells or utility spells, when you're king again... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p>He isn't much worse then the Fighter in Archery, but the Fighter doesn't have to rely on Archery. He doesn't have to use a fallback at all, he can use his "shtick" (or stick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) all the time.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4402896, member: 710"] That's, of course, a problem - most people that don't like X and suggest Y lack the skills to "prove" it. But then, I don't feel like your idea was that far out so it should have occured to the many good game designers out there, including those at WotC. How often has such a system been implemented? Who knows if someone at WotC played around with it, ultimiately deciding that it just wouldn't work that well. Of course, you can't prove that it's impossible either (I at least don't know a way). It definitely seems to be hard to make it work... My experience mostly fits too mine - but this led me to not playing many low-level wizards at all. At higher levels, another problem I didn't address often comes into view - you might cast some spells, but they don't really matter. Wand of Magic Missile or Acid Arrow are a nice way to appear "contributing", while others are way more effective. So, while you get to play a wizard, you still aren't important. (Until the time where they need your big spells or utility spells, when you're king again... ;) ) He isn't much worse then the Fighter in Archery, but the Fighter doesn't have to rely on Archery. He doesn't have to use a fallback at all, he can use his "shtick" (or stick ;) ) all the time. [/QUOTE]
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