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The 15 min. adventuring day... does 4e solve it?
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<blockquote data-quote="delericho" data-source="post: 4403138" data-attributes="member: 22424"><p>Possible, but I actually doubt it was rejected on those grounds. The system I suggested, if considered, would probably have been rejected first for two other reasons:</p><p></p><p>1) It would almost certainly make the game more complex to play. The impression I get from 4e is that they've taken some deliberate steps to make the game simpler. (That's not intended as a criticism of 4e, by the way.)</p><p></p><p>2) The 'recharge' action I suggested would almost certainly fail the "everyone must do something interesting every round" requirement.</p><p></p><p></p><p></p><p>While that's technically true, I think it rather overestimates the resilience of the low-level Fighter. At first level, his probable 12 hit points mean that he can take 2 or maybe 3 hits. Granted, the Cleric can boost this by becoming the healbot, but it's still not really true that the Fighter can just fight for hours at this level - fairly soon, he's going to have to retreat to rest.</p><p></p><p>Besides, the notion of the Wizard (or similar) who has exhausted his ability to use magic for the day, and really has to rest, is not that uncommon. (Although very often, it is followed by a dramatic "one last spell" moment.) So, I come back to the question: is it really that bad a thing that the low-level Wizard sometimes has to fall back on his crossbow?</p></blockquote><p></p>
[QUOTE="delericho, post: 4403138, member: 22424"] Possible, but I actually doubt it was rejected on those grounds. The system I suggested, if considered, would probably have been rejected first for two other reasons: 1) It would almost certainly make the game more complex to play. The impression I get from 4e is that they've taken some deliberate steps to make the game simpler. (That's not intended as a criticism of 4e, by the way.) 2) The 'recharge' action I suggested would almost certainly fail the "everyone must do something interesting every round" requirement. While that's technically true, I think it rather overestimates the resilience of the low-level Fighter. At first level, his probable 12 hit points mean that he can take 2 or maybe 3 hits. Granted, the Cleric can boost this by becoming the healbot, but it's still not really true that the Fighter can just fight for hours at this level - fairly soon, he's going to have to retreat to rest. Besides, the notion of the Wizard (or similar) who has exhausted his ability to use magic for the day, and really has to rest, is not that uncommon. (Although very often, it is followed by a dramatic "one last spell" moment.) So, I come back to the question: is it really that bad a thing that the low-level Wizard sometimes has to fall back on his crossbow? [/QUOTE]
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