Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The 2024 Pumpkin Spice RPG Contest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 9471172" data-attributes="member: 7808"><p><strong><span style="font-size: 22px">The Great Pumpkin</span></strong></p><p><strong>D&D 5e Warlock Patron</strong></p><p><strong><span style="font-size: 9px">(not playtested at all)</span></strong></p><p></p><p>Legends of the Great Pumpkin have spread across myths and lore for generations. To some, he is a fairy tale, and his stories inspire a mixture of fear and wonder. But to those who have dared to follow the legends and find this mysterious being, he is a powerful patron. His acolytes are only most fiercely devoted, and are defined by their strong sincerity, determination, and hope. In kind, he rewards them with powers of imagination and kindness, especially in the face of skepticism from those that would claim this powerful being isn't real. To join forces with a Great Pumpkin patron, a warlock must first locate one by spending an entire Halloween night in the most sincere pumpkin patch.</p><p></p><p><strong><span style="font-size: 18px">Great Pumpkin Features</span></strong></p><p><strong></strong></p><p><strong>Warlock Level - Feature</strong></p><p>1st - Great Pumpkin Spell List, Pumpkin Spice Casting</p><p>6th - Faith in the Great Pumpkin</p><p>10th - Safeness of Sincerity</p><p>14th - Unending Devotion, Great Pumpkins</p><p></p><p><strong>Great Pumpkin Spell List</strong></p><p></p><p>The Great Pumpkin lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</p><p></p><p><strong>Spell Level - Spells</strong></p><p>1st - Goodberry, Disguise Self</p><p>2nd - Pass Without Trace, Spike Growth</p><p>3rd - Plant Growth, Magic Circle</p><p>4th - Grasping Vine, Guardian of Faith</p><p>5th - Commune with Nature, Wrath of Nature</p><p></p><p><strong>Pumpkin Spice Casting</strong></p><p></p><p>Starting at 1st level, the Great Pumpkin inspires all of your spells to be infused with the power of Pumpkin Spice. All magic modified in this way give off feelings of fall and the harvest. Most conjured food and beverage will taste of cinnamon, ginger, nutmeg, cloves, and occasionally allspice. Some powerful warlocks are capable of making Goodberries in the form of small candies, or Conjuring Water as if it were apple cider. All other spells also take on an eerie orange and pumpkin-like feature.</p><p></p><p>These modifications make spells mysterious, even to other magic users. All ability checks to counterspell, dispel, or identify spells cast with Pumpkin Spice Casting are made at disadvantage. </p><p></p><p>Additionally, you can cast the spell Conjure Food and Water once per long rest. However, you can only summon pumpkins as food, and pumpkin spice latte as beverage. Unlike the spell, these creations are not bland, but full of flavor. Like the spell, they spoil after 24 hours.</p><p></p><p><strong>Faith in the Great Pumpkin</strong></p><p></p><p>At 6th level, you can close your eyes and take an action to channel all your faith into the Great Pumpkin. During this time, you can see through solid objects to a range of 30 feet, even though your eyes are closed. Within that range, you also see with darkvision if you don't already have it. This special sight lasts for 1 minute, or until you open your eyes. You cannot perceive colors with this vision. Once you use this ability, you can't use it again until you finish a short or long rest.</p><p></p><p><strong>Safeness in Sincerity</strong></p><p></p><p>The followers of the Great Pumpkin are the most sincere, and only the most sincere foes can threaten them. At 10th level, you may activate Safeness of Sincerity as a reaction any time a foe attempts an attack or harmful spell targeting you. The foe must make a Charisma check against your Spell Save DC. On a failed check, the foe must choose a new target or lose the attack or spell. This ability doesn’t protect you from area effects, such as the explosion of a fireball.</p><p></p><p>You may use this ability a number of times equal to your proficiency bonus, after which you must make a long rest to use it again. Uses where the foe succeeds on their check do not count as uses of this ability.</p><p></p><p><strong>Unending Devotion</strong></p><p></p><p>At 14th level, your devotion to the Great Pumpkin is so great that it transcends the mortal plane. When you fail a third Death Save, you are instantly transported back to the pumpkin patch where you first met The Great Pumpkin. Additionally, you are stabilized and healed 1 hit point. After using this ability, it cannot be used again until the next full moon.</p><p></p><p><strong>Great Pumpkins</strong></p><p></p><p>At 14th level, you can use the spell Conjure Food and Water at will. However, you can only summon pumpkins as food, and pumpkin spice latte as beverage. Unlike the spell, these creations are not bland, but full of flavor. Like the spell, they spoil after 24 hours.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9471172, member: 7808"] [B][SIZE=6]The Great Pumpkin[/SIZE] D&D 5e Warlock Patron [SIZE=1](not playtested at all)[/SIZE][/B] Legends of the Great Pumpkin have spread across myths and lore for generations. To some, he is a fairy tale, and his stories inspire a mixture of fear and wonder. But to those who have dared to follow the legends and find this mysterious being, he is a powerful patron. His acolytes are only most fiercely devoted, and are defined by their strong sincerity, determination, and hope. In kind, he rewards them with powers of imagination and kindness, especially in the face of skepticism from those that would claim this powerful being isn't real. To join forces with a Great Pumpkin patron, a warlock must first locate one by spending an entire Halloween night in the most sincere pumpkin patch. [B][SIZE=5]Great Pumpkin Features[/SIZE] Warlock Level - Feature[/B] 1st - Great Pumpkin Spell List, Pumpkin Spice Casting 6th - Faith in the Great Pumpkin 10th - Safeness of Sincerity 14th - Unending Devotion, Great Pumpkins [B]Great Pumpkin Spell List[/B] The Great Pumpkin lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. [B]Spell Level - Spells[/B] 1st - Goodberry, Disguise Self 2nd - Pass Without Trace, Spike Growth 3rd - Plant Growth, Magic Circle 4th - Grasping Vine, Guardian of Faith 5th - Commune with Nature, Wrath of Nature [B]Pumpkin Spice Casting[/B] Starting at 1st level, the Great Pumpkin inspires all of your spells to be infused with the power of Pumpkin Spice. All magic modified in this way give off feelings of fall and the harvest. Most conjured food and beverage will taste of cinnamon, ginger, nutmeg, cloves, and occasionally allspice. Some powerful warlocks are capable of making Goodberries in the form of small candies, or Conjuring Water as if it were apple cider. All other spells also take on an eerie orange and pumpkin-like feature. These modifications make spells mysterious, even to other magic users. All ability checks to counterspell, dispel, or identify spells cast with Pumpkin Spice Casting are made at disadvantage. Additionally, you can cast the spell Conjure Food and Water once per long rest. However, you can only summon pumpkins as food, and pumpkin spice latte as beverage. Unlike the spell, these creations are not bland, but full of flavor. Like the spell, they spoil after 24 hours. [B]Faith in the Great Pumpkin[/B] At 6th level, you can close your eyes and take an action to channel all your faith into the Great Pumpkin. During this time, you can see through solid objects to a range of 30 feet, even though your eyes are closed. Within that range, you also see with darkvision if you don't already have it. This special sight lasts for 1 minute, or until you open your eyes. You cannot perceive colors with this vision. Once you use this ability, you can't use it again until you finish a short or long rest. [B]Safeness in Sincerity[/B] The followers of the Great Pumpkin are the most sincere, and only the most sincere foes can threaten them. At 10th level, you may activate Safeness of Sincerity as a reaction any time a foe attempts an attack or harmful spell targeting you. The foe must make a Charisma check against your Spell Save DC. On a failed check, the foe must choose a new target or lose the attack or spell. This ability doesn’t protect you from area effects, such as the explosion of a fireball. You may use this ability a number of times equal to your proficiency bonus, after which you must make a long rest to use it again. Uses where the foe succeeds on their check do not count as uses of this ability. [B]Unending Devotion[/B] At 14th level, your devotion to the Great Pumpkin is so great that it transcends the mortal plane. When you fail a third Death Save, you are instantly transported back to the pumpkin patch where you first met The Great Pumpkin. Additionally, you are stabilized and healed 1 hit point. After using this ability, it cannot be used again until the next full moon. [B]Great Pumpkins[/B] At 14th level, you can use the spell Conjure Food and Water at will. However, you can only summon pumpkins as food, and pumpkin spice latte as beverage. Unlike the spell, these creations are not bland, but full of flavor. Like the spell, they spoil after 24 hours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The 2024 Pumpkin Spice RPG Contest
Top