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The 2024 Ranger is Actually Pretty Good (with numbers)
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<blockquote data-quote="Minigiant" data-source="post: 9522577" data-attributes="member: 63508"><p>I think it was for simplicity's sake. And to anti-noob trap. And to have Relentless Hunter and Precise Hunter be easier to write. And to make Hunter and Beast Master simpler </p><p></p><p>However I would have liked the option to choose between beast bond (beast), foe bane (germ), hail of thorns (plant), or hunter's mark (spirit).</p><p></p><h4>"Level 1: Favored Enemy</h4><p>You always have the Beast bond, Foe Bane, Hail of Thorns or Hunter’s Mark spell prepared. You can cast the chosen spell twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p><p></p><p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels.</p><p></p><p><strong>Level 13: Relentless Hunter</strong></p><p>Taking damage can’t break your Concentration on </p><p>your chosen spell from Favored Enemy.</p><p></p><h4>Level 17: Precise Hunter</h4><p>You have Advantage on attack rolls against the creature currently marked by your chosen spell* from Favored Enemy.</p><p></p><p>.</p><p></p><p>Getting a heal spell off a class feature called Favored Enemy would be silly. "I hate giants so much, I learned to heal myself"</p><p></p><p></p><p>Overall I think the issue is WOTC was so scared by the "cries for backwards compatibility", they didn't want to introduce anything new or altering to the gameplay loop.</p><p></p><p>* Beast Bond would have to change.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9522577, member: 63508"] I think it was for simplicity's sake. And to anti-noob trap. And to have Relentless Hunter and Precise Hunter be easier to write. And to make Hunter and Beast Master simpler However I would have liked the option to choose between beast bond (beast), foe bane (germ), hail of thorns (plant), or hunter's mark (spirit). [HEADING=3]"Level 1: Favored Enemy[/HEADING] You always have the Beast bond, Foe Bane, Hail of Thorns or Hunter’s Mark spell prepared. You can cast the chosen spell twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest. The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels. [B]Level 13: Relentless Hunter[/B] Taking damage can’t break your Concentration on your chosen spell from Favored Enemy. [HEADING=3]Level 17: Precise Hunter[/HEADING] You have Advantage on attack rolls against the creature currently marked by your chosen spell* from Favored Enemy. . Getting a heal spell off a class feature called Favored Enemy would be silly. "I hate giants so much, I learned to heal myself" Overall I think the issue is WOTC was so scared by the "cries for backwards compatibility", they didn't want to introduce anything new or altering to the gameplay loop. * Beast Bond would have to change. [/QUOTE]
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