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The 2024 Ranger is Actually Pretty Good (with numbers)
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<blockquote data-quote="Chaosmancer" data-source="post: 9525493" data-attributes="member: 6801228"><p>Interesting how you ignore Light, Trickery, and Life clerics, or Sea, Star, and Land druids. And don't mention bards at all.</p><p></p><p>Who gets extra uses of spells that use concentration? Well, it depends on what you you mean by "extra". Because a Ranger at level say 8 has 7 spell slots and let's say 4 uses of Hunter's Mark for a total of 11 spells. All those classes I mentioned are full casters. By level 8 they have 12 spell slots. And the Land druid in particular can recover slots and gets extra uses bringing them up to 17 spells. </p><p></p><p>Druids are an interesting case too, because at level 8, forty of their seventy-nine potential spells are concentration. Without counting the land spells which has the potential to bring that up to 44 out of 84 or 52% of their spells being concentration.</p><p></p><p></p><p></p><p>You have a bizarre conception about what choice is. "I either use this thing and pray, or never use it and cut off my own arm! There is no choice!" Really? No... possible way to make build decisions. No possible way to have team synergies. No possible way to look for tactical uses of your ability? Either use it all the time and rely on luck or shun it with great vigor and manly tears of blood? </p><p></p><p>It is a concentration check on a free use of an HOUR LONG buff. Yes, you are probably going to lose concentration on it before the hour is over. Same with a cleric who casts spirit Guardians. But we never wring our hands over spirit guardians or Conjure Minor Elementals like we do with this. We treat those spells are basically guaranteed to always work at full capacity, but Hunter's Mark is doomed despite a Ranger being perfectly capable of having a decent con and most checks being DC 10. The VAST majority of checks being DC 10.</p><p></p><p></p><p></p><p>Yes, those are all options. But you know those are not the ONLY options, right? </p><p></p><p>I could make my ranger with a 17 dex and 15 wis, grab warcaster at level 4 to get wisdom to 16 and increase ALL my spell DC's, then grab dual-wielder or Defensive Duelist at level 8 and get my dex to 18. And since many, many, many games die by level 10... that isn't a bad choice.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9525493, member: 6801228"] Interesting how you ignore Light, Trickery, and Life clerics, or Sea, Star, and Land druids. And don't mention bards at all. Who gets extra uses of spells that use concentration? Well, it depends on what you you mean by "extra". Because a Ranger at level say 8 has 7 spell slots and let's say 4 uses of Hunter's Mark for a total of 11 spells. All those classes I mentioned are full casters. By level 8 they have 12 spell slots. And the Land druid in particular can recover slots and gets extra uses bringing them up to 17 spells. Druids are an interesting case too, because at level 8, forty of their seventy-nine potential spells are concentration. Without counting the land spells which has the potential to bring that up to 44 out of 84 or 52% of their spells being concentration. You have a bizarre conception about what choice is. "I either use this thing and pray, or never use it and cut off my own arm! There is no choice!" Really? No... possible way to make build decisions. No possible way to have team synergies. No possible way to look for tactical uses of your ability? Either use it all the time and rely on luck or shun it with great vigor and manly tears of blood? It is a concentration check on a free use of an HOUR LONG buff. Yes, you are probably going to lose concentration on it before the hour is over. Same with a cleric who casts spirit Guardians. But we never wring our hands over spirit guardians or Conjure Minor Elementals like we do with this. We treat those spells are basically guaranteed to always work at full capacity, but Hunter's Mark is doomed despite a Ranger being perfectly capable of having a decent con and most checks being DC 10. The VAST majority of checks being DC 10. Yes, those are all options. But you know those are not the ONLY options, right? I could make my ranger with a 17 dex and 15 wis, grab warcaster at level 4 to get wisdom to 16 and increase ALL my spell DC's, then grab dual-wielder or Defensive Duelist at level 8 and get my dex to 18. And since many, many, many games die by level 10... that isn't a bad choice. [/QUOTE]
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