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The 2024 Ranger is Actually Pretty Good (with numbers)
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<blockquote data-quote="Chaosmancer" data-source="post: 9526201" data-attributes="member: 6801228"><p>You don't need to. It might be someone who blocked me, or it might have been a point I dismissed out-of-hand. Because, again, I'll agree with you. Saying Wisdom-only rangers are the only viable ones is false on its face. The only person I've seen make anything like that point is Horwath, who is solely focused on the "need" for Concentration protection, which "needs" warcaster, which "must" mean wisdom first because Warcaster can't boost dex. Which is a silly point in my opinion.</p><p></p><p></p><p></p><p>This all comes down to specifics though. I know I often have monsters start pretty close, because it is not only boring for people to spend a full round or two closing, but because if the monsters just spend a turn dashing close, they tend to get shredded by ranged attacks and spells. </p><p></p><p>And, maybe DPS should be ranged in your games and in your tactical scenarios, but we also know that 1) Melee does far more damage when in range 2) Not all classes have effective ranged options beyond 14 dex and a bow</p><p></p><p>And, from experience with a half-elf paladin... it can be enough, for a melee focused character in those situations where they have no other options.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9526201, member: 6801228"] You don't need to. It might be someone who blocked me, or it might have been a point I dismissed out-of-hand. Because, again, I'll agree with you. Saying Wisdom-only rangers are the only viable ones is false on its face. The only person I've seen make anything like that point is Horwath, who is solely focused on the "need" for Concentration protection, which "needs" warcaster, which "must" mean wisdom first because Warcaster can't boost dex. Which is a silly point in my opinion. This all comes down to specifics though. I know I often have monsters start pretty close, because it is not only boring for people to spend a full round or two closing, but because if the monsters just spend a turn dashing close, they tend to get shredded by ranged attacks and spells. And, maybe DPS should be ranged in your games and in your tactical scenarios, but we also know that 1) Melee does far more damage when in range 2) Not all classes have effective ranged options beyond 14 dex and a bow And, from experience with a half-elf paladin... it can be enough, for a melee focused character in those situations where they have no other options. [/QUOTE]
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