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The 2024 Ranger is Actually Pretty Good (with numbers)
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<blockquote data-quote="Minigiant" data-source="post: 9683868" data-attributes="member: 63508"><p>Few people are okay with Hunter's Mark being a central aspect of the Ranger.</p><p></p><p>Hunter's Mark is just likely the only Rangery thing that has an approval rating over I would guess 80% amongst the community that people would allow being part of the base ranger and not a subclass feature.</p><p></p><p></p><p></p><p><strong>Level 1: Favored Enemy</strong></p><p>You always have either the Ensnaring Strike, Hunter’s Mark, or Stalking Brand spell prepared. From now on this is your Favored spell. You can cast your favorite spell twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p><p></p><p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels.</p><p></p><p><strong>Level 13: Relentless Hunter</strong></p><p>Taking damage can’t break your Concentration on your Favored Spell.</p><p></p><p><strong>Level 17: Precise Hunter</strong></p><p>You have Advantage on attack rolls against the creature currently targeted or marked by your Favored spell.</p><p></p><p><strong>Level 20: Foe Slayer</strong></p><p>The damage die of your Favored spell is a d10 rather than a d6.</p><p></p><p>The damage dice of your Conjure Barrage, Lightning Arrow, and Conjure Volley are d12s rather than a d8s.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9683868, member: 63508"] Few people are okay with Hunter's Mark being a central aspect of the Ranger. Hunter's Mark is just likely the only Rangery thing that has an approval rating over I would guess 80% amongst the community that people would allow being part of the base ranger and not a subclass feature. [B]Level 1: Favored Enemy[/B] You always have either the Ensnaring Strike, Hunter’s Mark, or Stalking Brand spell prepared. From now on this is your Favored spell. You can cast your favorite spell twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest. The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels. [B]Level 13: Relentless Hunter[/B] Taking damage can’t break your Concentration on your Favored Spell. [B]Level 17: Precise Hunter[/B] You have Advantage on attack rolls against the creature currently targeted or marked by your Favored spell. [B]Level 20: Foe Slayer[/B] The damage die of your Favored spell is a d10 rather than a d6. The damage dice of your Conjure Barrage, Lightning Arrow, and Conjure Volley are d12s rather than a d8s. [/QUOTE]
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