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<blockquote data-quote="Mercurius" data-source="post: 4706699" data-attributes="member: 59082"><p>The second highlighted section could just as easily, if not more so, apply to 2ed. The first highlighted phrase is, I think, not really true, because TSR collapsed under the bloat that you are criticizing Wizards 3.5e for. By the late 90s D&D was floundering and producing some truly inane material. 3ed reinvigorated the game, not only mechanically but culturally.</p><p></p><p>Personally I would like to see MORE edition updates, but with less endless "splat" books. Or rather, the splat books should be mainly fluff so that they don't need to be rehashed with every new edition, and the new edition is simply an every-few-year evolution of the rules, tweaking this, adjusting that. Sort of like other RPG systems <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. The problem with "only" four editions in 30+ years is that as soon as the new edition comes out the playtesting is multiplied a thousand-fold, and all the little problems and idionsyncrasies with the new system that slipped through the playtesting cracks get found out by the loyal fan base. Some of those idiosyncrasies are forgivable and even give D&D some of its charm, no matter what edition. But then there are things that are too hard to ignore, so you start house-ruling which, again, is fine and part of the joy of playing D&D, but eventually the "official" rules have to update, so do you do them every year or so with sub-editions or do you do a major edition change or do you do you come up with something radically different? The "problem", if it really is a problem, is that there is a lot of creativity in this industry and changes happen fast, so you want the #1 game to stay up to date with some of the latest developments. It was almost embarassing playing D&D in the 90s because there were so many slicker game systems out there; 3ed re-legitimized D&D in the gaming community AND opened the doors to new (and old) players. Unfortunately 4ed is not having the same effect. It might be a gamble that "failed" in that it didn't re-revolutionize--as any edition of D&D should (but usually doesn't) do--although it "succeeeded" in that it came out and people are still buying it. For now. As I mentioned elsewhere, given the "schism" in D&D World I wouldn't be surprised to see 5e sooner than later, but as a Grand Consolidating Project, sort of the like the first decade+ has been (is being) for the 20th century in other cultural spheres.</p><p></p><p>But I ramble...</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4706699, member: 59082"] The second highlighted section could just as easily, if not more so, apply to 2ed. The first highlighted phrase is, I think, not really true, because TSR collapsed under the bloat that you are criticizing Wizards 3.5e for. By the late 90s D&D was floundering and producing some truly inane material. 3ed reinvigorated the game, not only mechanically but culturally. Personally I would like to see MORE edition updates, but with less endless "splat" books. Or rather, the splat books should be mainly fluff so that they don't need to be rehashed with every new edition, and the new edition is simply an every-few-year evolution of the rules, tweaking this, adjusting that. Sort of like other RPG systems ;). The problem with "only" four editions in 30+ years is that as soon as the new edition comes out the playtesting is multiplied a thousand-fold, and all the little problems and idionsyncrasies with the new system that slipped through the playtesting cracks get found out by the loyal fan base. Some of those idiosyncrasies are forgivable and even give D&D some of its charm, no matter what edition. But then there are things that are too hard to ignore, so you start house-ruling which, again, is fine and part of the joy of playing D&D, but eventually the "official" rules have to update, so do you do them every year or so with sub-editions or do you do a major edition change or do you do you come up with something radically different? The "problem", if it really is a problem, is that there is a lot of creativity in this industry and changes happen fast, so you want the #1 game to stay up to date with some of the latest developments. It was almost embarassing playing D&D in the 90s because there were so many slicker game systems out there; 3ed re-legitimized D&D in the gaming community AND opened the doors to new (and old) players. Unfortunately 4ed is not having the same effect. It might be a gamble that "failed" in that it didn't re-revolutionize--as any edition of D&D should (but usually doesn't) do--although it "succeeeded" in that it came out and people are still buying it. For now. As I mentioned elsewhere, given the "schism" in D&D World I wouldn't be surprised to see 5e sooner than later, but as a Grand Consolidating Project, sort of the like the first decade+ has been (is being) for the 20th century in other cultural spheres. But I ramble... [/QUOTE]
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