I was watching Fight Science the other day, and noticed that they described a martial artist with a 3 sectional staff controlling a 40' diameter circle- what would be termed in D&D the weapon's "threatened area."- twice the diameter of the circle threatened by the bo-stick wielder.
Part of the area was the martial artist's arm length, as well as her swaying motion, but the rest was the weapon itself.
The martial artist using it was a woman, about 5'6" tall or so, and her version of it had wood sections between 2'6"-3' long (7'6"-9' in length) plus chain sections at least 6" long, for an overall length between 8'6"-10'.
Taken together, this sounds like a reach weapon (at least in the hands of a proficient wielder).
So I looked up the weapon in OA. No reach.
Do you think it would be unbalancing for the weapon to have reach in the game? If so, what else needs to be done to keep the weapon balanced for the game.
Part of the area was the martial artist's arm length, as well as her swaying motion, but the rest was the weapon itself.
The martial artist using it was a woman, about 5'6" tall or so, and her version of it had wood sections between 2'6"-3' long (7'6"-9' in length) plus chain sections at least 6" long, for an overall length between 8'6"-10'.
Taken together, this sounds like a reach weapon (at least in the hands of a proficient wielder).
So I looked up the weapon in OA. No reach.
Do you think it would be unbalancing for the weapon to have reach in the game? If so, what else needs to be done to keep the weapon balanced for the game.