der_kluge said:
I have my begun my own effort at making the game a simpler, most streamlined game. One of things I'm attempting to do to create 20 levels of spells, not 9. But, I wouldn't ask you to go to that level of extreme here for my sake.
I'd also like to see a 20 level spell system instead of 9. It just makes sense for d20 games. Roughly, I would envision splitting each level in two, and putting spells that don't cause damage in the lower half and the damage spells in the upper half.
I don't think using a 20-level system instead of a 9-level system would really be much problem, just a matter of semantics and giving spellcasters access to more "fluff" spells per day.
However, for this project, let's just stick with changing what needs to be changed first. We can tackle the 20-level spell system later
der_kluge said:
Personally, I'd like to see more than a few spells get the axe completely (permanency, I'm looking at you!).
I'm also not a fan of spells which increase the amount of game overheard, and bog the game down exponentially. You know the ones.. Prayer, divine power, confusion, to name a few.
Sadly, 3.5 is full of magic that greatly increases paperwork. I don't like buff/debuff spells. Things like spell effect cards (I think enworld makes and sells some) help out with this, but ideally they wouldn't be necessary. So that's something else we need to look at.
Perhaps having a universal duration for all buffs/debuffs would help. Also, making the durations longer would reduce paperwork (ie, if they last hours [such as they did before the revision] instead of minutes or rounds) but would increase the effective power level of the spell, which I'm ok with. Just raise the spell level.
A spell like permanency doesn't really need to be a spell. It can be a ritual / class ability. The same with wish.
der_kluge said:
I'd love to help with this project. Though I suspect for everyone's sanity, we'd need to exactly clarify what your intention is.
This project is about insanity.
My intention is to create a magic supplement that can allow players to do everything they can currently do with magic at or around the same power level, but with less complexity and less rules bloat. I don't want to completely redesign the d20/D&D fantasy system. I just want cut out the fat.
This booklet should be compatible with all the 3.5 stuff, with a page or two of house rules. That doesn't mean that the spells can't be shuffled and re-named and split apart and so forth. I also plan on doing another booklet for all the classes including all the minor tweaks.
Basically, I have an arbitrary page count to reach, and I only want to change/simplify rules that will help me achieve that page count. However, all rules changes should be intuitive and simple, with an eye toward the "future" of d20.
None of this is set in stone.