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The 3D Model of the Table Top Role Playing Experience.
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<blockquote data-quote="atanakar" data-source="post: 7928699" data-attributes="member: 65762"><p>The model doesn't mesure the adventures. It measures «who you are» as a DM and how much improvisation, sandboxing and player control you can allow during the course of an adventure / campaign. Conversely it can model which kind of GM you are looking for as a player.</p><p></p><p><strong>Traditional OR Sandboxing (A-B) :</strong> As a DM I used to be 100% traditional (A-B) when I started. I followed the script and prepared many games in advance. Creating complex worlds with politics and religions. Now I'm still traditional because I like preparing a situation the players have to confront and solve but I never prepare more than the next game. I require much less details to run games. So I'm sandboxing a lot more. A-B 60/40%.</p><p></p><p><strong>Improvisation OR Director (M-N) : </strong> I'm clearly a director during each game. But I listen very closely to what the players and characters say. Players often give me ideas without knowing it. I edit my script on the fly, often removing parts because the tempo is too slow. But I can't do 100% improvisation. It's to much for my brain to compute. I shut down. M-N 30/70%.</p><p></p><p><strong>Spectator players OR co-creator players (Y-Z) :</strong> I'm not very good with system like 13 age (icon system) or other systems that have plot points that influence what is going on directly as we play. On the other hand I can GM systems like Coriolis that have a more complex background system and help create the type campaign during session zero with a series of questions and tables to choose from. Y-Z 70/30%.</p><p></p><p>In short, I prepare in advance but only the next session. I can improvise. But I can't run games were everything is changing under my feet constantly. That is what you get if you want to play with me. Take it of leave it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="atanakar, post: 7928699, member: 65762"] The model doesn't mesure the adventures. It measures «who you are» as a DM and how much improvisation, sandboxing and player control you can allow during the course of an adventure / campaign. Conversely it can model which kind of GM you are looking for as a player. [B]Traditional OR Sandboxing (A-B) :[/B] As a DM I used to be 100% traditional (A-B) when I started. I followed the script and prepared many games in advance. Creating complex worlds with politics and religions. Now I'm still traditional because I like preparing a situation the players have to confront and solve but I never prepare more than the next game. I require much less details to run games. So I'm sandboxing a lot more. A-B 60/40%. [B]Improvisation OR Director (M-N) : [/B] I'm clearly a director during each game. But I listen very closely to what the players and characters say. Players often give me ideas without knowing it. I edit my script on the fly, often removing parts because the tempo is too slow. But I can't do 100% improvisation. It's to much for my brain to compute. I shut down. M-N 30/70%. [B]Spectator players OR co-creator players (Y-Z) :[/B] I'm not very good with system like 13 age (icon system) or other systems that have plot points that influence what is going on directly as we play. On the other hand I can GM systems like Coriolis that have a more complex background system and help create the type campaign during session zero with a series of questions and tables to choose from. Y-Z 70/30%. In short, I prepare in advance but only the next session. I can improvise. But I can't run games were everything is changing under my feet constantly. That is what you get if you want to play with me. Take it of leave it. :D [/QUOTE]
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