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The 7-Day RPG Contest [Voting is over!]
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<blockquote data-quote="Kexizzoc" data-source="post: 6128519" data-attributes="member: 6695116"><p>Well, I honestly didn't expect to be included here! I saw that there were some incomplete entries, but I felt like mine was...REALLY... incomplete (again, did what I could with 10 hours of work). This definitely brightened my day.</p><p></p><p>I'll be pushing myself over the next seven days to fill in the stuff that was conceptually finished in my head, but I simply ran out of time writing. Namely:</p><p></p><p>-Evocalist was the only class that was even close to almost finished. Finish off their Talents and add the missing flavor text.</p><p></p><p>-Skills were omitted entirely to avoid confusion in this text, but they will be in the final game. They'll function more like "Traits" rather than Skills in D&D; there will be a list of between 15 and 30 to choose from, you'll start with 3, with your Gift and Realms influencing your choices. Rather than flesh out each individually, the GM would determine which Skills apply in which situations. Examples include Strong Female Vocals, Heavy Metal, and Driving Beat-- essentially terms that sound like they were ripped from the Music Genome Project.</p><p></p><p>-Introduce some kind of Creative Spellcasting mechanic. It will relate heavily to the Songs mechanic, which will be much more fleshed out. An entire element of this game would be that the real-world background soundtrack would influence the game, with the GM putting the player's songs into a playlists (on shuffle). Enemies would also have songs.</p><p></p><p>-Enemies. I knew from the start that including a Bestiary was too difficult to tackle with limited time, but I feel like without it the world, setting, and tone are too difficult to picture. This is a combat-oriented game-- the difference is, combat is a wacky cross between a concert and the mosh-pit brawl. Without seeing a sample of the foes you'll be fighting (Savage Metalheads, swarms of rabid Sceners, DJs who control hordes of enslaved trance-dancers) you're only seeing half the game.</p><p></p><p>Anyway, good luck to everyone! I'll be reading as many of these as I can before the voting ends.</p></blockquote><p></p>
[QUOTE="Kexizzoc, post: 6128519, member: 6695116"] Well, I honestly didn't expect to be included here! I saw that there were some incomplete entries, but I felt like mine was...REALLY... incomplete (again, did what I could with 10 hours of work). This definitely brightened my day. I'll be pushing myself over the next seven days to fill in the stuff that was conceptually finished in my head, but I simply ran out of time writing. Namely: -Evocalist was the only class that was even close to almost finished. Finish off their Talents and add the missing flavor text. -Skills were omitted entirely to avoid confusion in this text, but they will be in the final game. They'll function more like "Traits" rather than Skills in D&D; there will be a list of between 15 and 30 to choose from, you'll start with 3, with your Gift and Realms influencing your choices. Rather than flesh out each individually, the GM would determine which Skills apply in which situations. Examples include Strong Female Vocals, Heavy Metal, and Driving Beat-- essentially terms that sound like they were ripped from the Music Genome Project. -Introduce some kind of Creative Spellcasting mechanic. It will relate heavily to the Songs mechanic, which will be much more fleshed out. An entire element of this game would be that the real-world background soundtrack would influence the game, with the GM putting the player's songs into a playlists (on shuffle). Enemies would also have songs. -Enemies. I knew from the start that including a Bestiary was too difficult to tackle with limited time, but I feel like without it the world, setting, and tone are too difficult to picture. This is a combat-oriented game-- the difference is, combat is a wacky cross between a concert and the mosh-pit brawl. Without seeing a sample of the foes you'll be fighting (Savage Metalheads, swarms of rabid Sceners, DJs who control hordes of enslaved trance-dancers) you're only seeing half the game. Anyway, good luck to everyone! I'll be reading as many of these as I can before the voting ends. [/QUOTE]
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