The 7-Day RPG Contest [Voting is over!]

Vote for up to THREE entries

  • Single Page Game System

    Votes: 2 1.1%
  • Simple Percent System

    Votes: 3 1.7%
  • Success

    Votes: 0 0.0%
  • Strangers of Fiction

    Votes: 3 1.7%
  • Men of Power

    Votes: 19 10.5%
  • Godsrealm

    Votes: 6 3.3%
  • The Dark Isles

    Votes: 2 1.1%
  • Sol Invictus - a Sci-Fi RPG

    Votes: 9 5.0%
  • The Heights of Etherian

    Votes: 6 3.3%
  • Hand of Fate

    Votes: 5 2.8%
  • Tournament Grounds

    Votes: 1 0.6%
  • The Token System

    Votes: 4 2.2%
  • Quad System

    Votes: 3 1.7%
  • Daughters of Lear

    Votes: 14 7.7%
  • New Worlds

    Votes: 2 1.1%
  • The Hope

    Votes: 13 7.2%
  • Theosis

    Votes: 5 2.8%
  • PIN (Play It Now) RPG

    Votes: 1 0.6%
  • Aftermath

    Votes: 2 1.1%
  • Asylum

    Votes: 6 3.3%
  • The Empire of the Raven

    Votes: 7 3.9%
  • Monster Ruins

    Votes: 5 2.8%
  • Peasants... in a World of Monsters

    Votes: 8 4.4%
  • Dragon-Slayers of the Rio Grande

    Votes: 16 8.8%
  • Body Horror RPG

    Votes: 2 1.1%
  • Divine Right

    Votes: 4 2.2%
  • LINK

    Votes: 2 1.1%
  • DoC RPG (The Deck of Cards RPG)

    Votes: 7 3.9%
  • PET: Pet Extra Terestrial

    Votes: 16 8.8%
  • Context RPG

    Votes: 3 1.7%
  • Chaos Lord

    Votes: 2 1.1%
  • Doctors & Nurses

    Votes: 6 3.3%
  • Reality Warp

    Votes: 7 3.9%
  • Cliffhanger

    Votes: 0 0.0%
  • Eight-Sided Quest

    Votes: 28 15.5%
  • Girls, Gore & Gold

    Votes: 3 1.7%
  • Eternal Harmonies

    Votes: 5 2.8%
  • A Familiar Story

    Votes: 3 1.7%
  • Spectra

    Votes: 3 1.7%
  • Zombie Attack!

    Votes: 2 1.1%
  • Seven Days

    Votes: 9 5.0%
  • Follow the Leader

    Votes: 17 9.4%
  • -

    Votes: 1 0.6%
  • -

    Votes: 4 2.2%
  • -

    Votes: 3 1.7%

  • Total voters
    181
  • Poll closed .

Morrus

Well, that was fun
Staff member
Thank you to everyone who entered my 7-Day RPG Contest! In this post, I will list all of the entries and provide the poll for you all to vote on the winner. The winner wins $1000!

I encourage you to read as many of these as you can. Some are just a page long; others are over 200 pages! Most are in PDF format, but you'll see some RTF, .txt, and others here. And please do comment on and discuss these entries - I'm sure the authors will thank you for it!

Right-click and save these files to download them.

The voting booth will remain open for one week from the time I hit "Submit" on this post. Contestants are welcome to campaign for and encourage votes; however, any contestant found encouraging anybody to cast more than one vote for an entry will be disqualified (you can, however, vote for up to three entries).

How Do I Vote?


You can vote for up to THREE entries. Voting totals will remain hidden until the voting period is complete.

What should I judge on?


Your voting criteria are your own. You can base your vote on anything you wish - but here are some suggestions for your consideration:


  1. Is it an RPG?
  2. Would you buy it?
  3. Is it complete?
  4. Does it feel fresh or original?
  5. Is it well-presented?
  6. Do you want to play it?

Single Page Game System


By JamesonCourage. The Single Page Game System is good for any game where you follow genre logic, and are okay filling in the blanks with your own narrative. [Download]

Simple Percent System


By NancyButtpeach. Designed to foster role-playing and immersion, with some interesting mechanical progression. [Download]

Success


By Kirt Dankmyer. Success is a role-playing game designed for more "cinematic" genres, from Golden Age superheroics and pulp to certain kinds of children's literature. Any genre where the protagonists are extremely competent or extremely lucky is a good match for Success. [Download; this is a .txt file which you will need to rename as a .html file]

Strangers of Fiction


By Kevin Ohannessian. Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes.

Many of the great writers mix genres--Neil Gaiman's American Gods or Alan Moore's League of Extraordinary Gentlemen, for example. Well what if you can play in a world, not unlike the fore-mentioned League, where many fictional figures come together. It could be Victorian London; it could be a moonbase in the future; it could be New York in the 60s. And what if your characters can shift this world of fiction, affect the stories there, the there there? This is the premise of Strangers. [Download; plus character sheet and introductory session]

Men of Power


By Murph Murphy. In the land filled with FIGHT men, COOL men and BAD men, some FIGHT men, and COOL men rise to FIGHT and BE COOL against the onslaught on the BAD men. [Download]

Godsrealm


By Anubis Dread. "Godsrealm is a game in which the players take the role of a pantheon of gods working to create a world together. It is loosely based off of a forum game, by which I mean the concept is: mechanically is is pretty stark in its differences." [Download]

The Dark Isles


By aglashier. You play an adventurer in a dark world of swords and sorcery. [Download]

Sol Invictus - a Sci-Fi RPG


By Stephen James Jones. "This is Sol Invictus, a Sci-Fi RPG which I wrote in the 1990s and did nothing with, so here goes. It has some vague similarities to the movie, Avatar. Unique Selling Point: This is the only RPG in which the PCs are given a 5kt tactical nuke as part of their starting equipment (on their Hydra Shuttle), and permission to use it..." [Download]

The Heights of Etherian


By Josh Demers. Battle rival Templars! Sweep the fair maiden into your arms and sail away laughing at your foiled foes! Capture ghosts and ... burn their tormented spirits ... to power your ghostship ... using their agonized screams as weapons?

The Heights of Etherian is a game of swashbuckling, dark magic, and darker science, set in the decadent city of Etherian. Join the Temple of Man to overcome the Ghostwrights. Attend the Academy of Cold Fire and revel in your mastery over the spiritual energies of magic. Many paths to take, many stories to tell! [Download]

Hand of Fate


By Vyvyan Basterd. It is a multi-genre storyteller game that uses the Tarot deck for character creation, plot development and conflict resolution. The event was a supernatural horror mystery set during the Siege of Leningrad. [Download]

Tournament Grounds


By Malcolm Northwinter. It's D&D meets Sci-Fi meets Modern meets anything you can muster up from your old character sheets! Finally, put them to use. Welcome to Tournament Grounds! This is not a simple tournament. This is not a tournament for heroes who wish to spend their days talking to kings and dealing with the affairs of state. This tournament is about power, about grind. It’s about killing as many of your enemies as you can before you run out of lives. If you squeeze every last bit of potential from your abilities, you might survive this tournament. [Download]

The Token System


By Cameron Morgan. At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game. [Download]

Quad System


By Thomas Box all. The Quad system is a generic system that can be used in any setting from Fantasy to Science Fiction. The core is the Quadrant system that divides a character up into four areas (physical, mental, social, and magical). [Download]

Daughters of Lear


By darkcyril. Daughters of Lear is the storytelling roleplaying game in the tradition of games like Fiasco. Drawing on the timeless themes and traditions of playwrights like Shakespeare, Daughters of Lear puts you and your friends in the roles of the principle actors of your very own play, utilizing a simple dice system to keep things fair and balanced as well as expendable resources to heighten the drama and give your character an edge in reaching his own goals in the scenario you've chosen. [Download]

New Worlds


By Domini Writing. You've got a group of non-gamer friends together who are willing to play a role playing game. But they're not too excited about wizards and dragons, and until you showed them, they didn't even know there were dice that had more than 6 sides. "New Worlds" is the game for you.
Create a world together with characters anyone can imagine. Take turns narrating the adventure. Collect rewards each time you pick up the dice.

You don't need to study a massive rule book to call yourself a role player. You don't need to own a bucketful of dice to enter a world of heroes and drama. You just need New Worlds. [Download; plus character sheet]

The Hope


By Adrián Gómez. This game, The Hope, is inspired by some old movies, as Labyrinth, with David Bowie, or The Neverending Story. (oh, and the PC game Limbo!)

In modern times, Hope is disappearing from the world, and Fear is winning their eternal struggle. Only those who still retain their innocence and a pure heart will be able to change this. [Download]

Theosis


By Stephen Rowse. Each and every child is taught the story the Prophet King. He is the glorious leader who defeated the gods and freed us from enslavement.

All learn that it is only through his magic, the Church, and the Questioners that we are kept safe.

These are lies.

The Church is the whip of a tyrant masquerading as a shield of reason. The past has been rewritten by the victors, but the future is yours to decide.

Theosis is a new ‘science fiction masquerading as fantasy’ roleplaying game system and setting created from scratch in the last week by Stephen Rowe aka Deadclown. [Download]

PIN (Play It Now) RPG


By Daniel Eugene Schorr. Pin (Play It Now) Role Playing Game is designed as a framework for building your own adventures and telling stories through your imagination.
Players imagine their characters. Narrator’s imagine the world and setting. Together they create the possibilities for endless stories. Pin has no fixed setting or genre, it can be used to play games of another imagined. [Download]

Aftermath


By Jeff Nitzburg. A quick, gritty post-apocalyptic RPG. [Download; plus combat basics; plus character sheet]

Asylum


By The Warden. Asylum is a roleplaying game of violence and survival. It's just you and nearly 300 other convicts trapped on a deserted island with a ticket for someone to go home. Except there's only room for one and there are no rules on how you can get that ticket. It's called the Contest and it pits convict against convict in a blood spewing frenzy. Ironically enough, you must work with other convicts to stay alive as long as possible, pushing through to the many zones of the island they call Asylum.

This RPG provides a storytelling system whereby players roll Fate/Fudge dice to determine the number of times players and the Director can describe the next part of the story. Players can use reactions to narrate their way out of trouble with the Director plotting against these convicts as there can only be one standing when the Contest ends... right? [Download]

The Empire of the Raven


By kitsune9. The Old World is in a new age of prosperity and exploration. Gold is flowing out of the Shieldwall Mountains, many colonists are flocking on the ships leaving for the New World, and fleets of merchant profiteers, backed by their powerful noble patrons are embarked on many quests to recover the lost treasures and gold of the Dark Continent.

Yet not all is well.

The Theocracy of Zadene has split from the Church and there is talk of a fourth holy war between the Empire and the Theocracy. Those merchant fleets that do manage to return usually bring back stark raving madmen who saw the many Vile Horrors hidden away in the dark infested jungles of the Dark Continent. There are reports of entire colonies who have met horrific fates by some unknown horror in the New World.

The Empress, who has lived for over 800 years, demands answers and wants results. Those who please her are rewarded with titles and riches. Those who fail are sent to the obliettes deep below the Royal Palace where they will rot to contemplate their failure.

The world of Raventerra is a world of magic, exploration, and where a fast swordarm and a faster dragonshot will get results. It is also a world of terrible horror as the former Angel of Death, now known as The Grim seeks to corrupt all under its sway. [Download]

Monsters & Ruins


By Jeremy Reaban. "This is my entry, Monsters & Ruins. It's basically yet another retro clone, one I had been working on.

I was a very enthusiastic fan of 3rd edition when it came out and that enthusiasm lasted several years, waning slightly before finally burning out. When the 5th Edition was announced, I was drawn back to the game, but quickly seduced instead by the old school Renaissance movement and its variety of retro clones. I realized I was just happiest with the older editions. And yet, I missed many of the features of third edition.

So I came up with house rules for a specific retro clone to try to bridge the gap. And the more house rules I wrote, the more I realized it was essentially becoming its own game. Unfortunately, by this time all the good names were taken, so I went with Monsters & Ruins." [Download]

Peasants... in a World of Monsters


By Aaron Infante-Levy. As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If they’re clever, however, they might survive the monster or escape to warn real adventurers. "Peasants…in a World of Monsters" is a scenario-based RPG, meaning that the core rules are quite simple and complexity is introduced via scenarios. "Peasants…in a World of Monsters" is also an old school RPG in the sense that player ingenuity is far more important than character skill or rules expertise. After all, peasants do not wield magic swords or cast great spells. It can be used standalone or as a tie-in with your gaming group's favorite fantasy RPG, and works best for one-shot games. [Download]

Dragon-Slayers of the Rio Grande


By Erick Johnson. A Tex-Mex game of old west monster-huntin’. It’s a Western game with a focus on dragon-slaying. There are three types of enemies: banditos, chupacabras, and dragons. Stats include important things like Grit, Justice, Fanciness, and Killing. [Download]

Body Horror RPG


By Warren Davidson. The Body Horror RPG is a mature themed, intimate game of survival horror with players fighting hideous and painful bodily transformations whilst being subjected to declining humanity, sanity and emotional trauma. It’s a grim setting where the protagonists may not survive (at least in the sense of remaining human) and emphasises what it is to be human. Can the Players fight monstrous desires and cling on to what humanity they have left? Will they find a cure to their condition or at least punish those responsible? What will they become? [Download]

Divine Right


By Andrew J Lucas. Divine Right is a role playing game using the open gaming license, in which the players assume the role of typical adventures but with a twist. The world of Divine Right has been devastated by the final battle between good and evil and as you might expect it has not gone well for the world as a whole. Call it the apocalypse or ragnarok it makes little difference. The world has suffered greatly and the various pantheons of good and evil clashed with such violence that both were destroyed. A new world is struggling to emerge from the ruins of the old, but this world is bereft of gods, good, evil or indifferent. [Download; plus checksheet]

LINK


By Luigi Castellani. By the end of the 27th century, the Golden age seemed to have come back: poverty and strife had been banished long ago and the potential for infinite growth and expansion was at hand. In this moment of glory disaster struck: the Matter Transfer Matrix that connected all the worlds suddenly stopped functioning and FTL communication across the galaxy ceased. Without apparent reason the Earth Unity of Sentients collapsed in one day.

LINK is a rotating artificial habitat built by the EUS to act as a nexus in the galaxy-wide MTM.

LINK is a transhumanist role-playing game. [Download]

DoC RPG (The Deck of Cards RPG)


By Chris Field. This game is designed to be a framework for simple storytelling and roleplaying. It uses ordinary decks of playing cards to create characters and resolve encounters, with a narrative driven by players and a(n optional) storyteller. The mechanics are simple, with plenty of scope for future complication, some of which I have had the time to write up under Optional Rules. You can play it as a solo challenge, a cooperative story or a competitive adventure game. Most of all, it's about having some low-cost creative fun! [Download]

PET: Pet Extra Terestrial


By D. Surin. In this family friendly d6 system you play as an Animalia, an alien from another galaxy that is stranded on Earth masquerading a pet. This is a very open end game with varying objectives, super powers for pets, and other goodies! [Download]

Context RPG


By JMBeraldo. The Context RPG system focus on allowing players and narrators to craft fun adventures and stories without creating too many constraints.

The system replaces tons of numbers that predefine what a character is capable of doing to a set of player-made descriptions that both give characters a story and context, and work as source for imagining how to handle conflicts and challenges.

It can be used to any kind of setting and any kind of RPG style, be it a gritty dungeon delve or a court intrigue in the 25th century. [Download]

Chaos Lord


By Tobias Loc. Chaos Lord is a minimalist-rpg where the players take the role of Demons of Elder Chaos possessing a cabal of sorcerers. From one to eight players can take part in a harrowing metaphysical adventure. Will they rip the universe to bloody shreds and dance upon its burning corpse or will they succumb to the weakness of their new flesh and begin to feel the sickness that mortal men calls compassion?

Featuring:
A simple, quick, and brutal combat system.

An Exploding Dice mechanic that lets an outmatched combatant turn the tables on a more skilled adversary (at least once in a while).

Three Magick Systems.

An advancement system where acts of wanton destruction, ruin, and death are rewarded. Killing a few kings and emperors only gets you so far. To advance quickly you must engineer the decline of empires and reduce once enlightened civilizations to barbarism.

Lots of supernatural mayhem and carnage! [Download]

Doctors & Nurses


By Mike Eagling. “Doctors & Nurses” is a tabletop role-playing game of diagnosis and treatment inspired by television medical dramas. Players assume the roles of medical practitioners in a busy metropolitan teaching hospital. Each game episode the Player Characters are set challenges by the Games Master in the form of patients who must be diagnosed and treated.
The rules presented herein provide a framework for “simulating” the tasks of physicians and the effects ofmedical conditions. The objective of the game is to use this framework to tell dramatic stories. [Download]

Reality Warp


By Joshua John Kitz. Reality Warp is a narrative role-playing game about people with unnatural abilities. Often it involves secret government organizations and their opposition, either by rival organizations or rebellions. These rebels may just be trying to live in peace. Reality Warp owes its inspiration to a host of sources including films like Push, Jumper,
Chronicle and The Matrix, as well as comic books like Mind MGMT. [Download]

Cliffhanger


By Orion Rubic. Cliffhanger is a short advanced role-playing game system. Each player creates and controls a character and all together participates in a story created by the Show Runner (SR). It’s an advanced game system as it offers a few open ended rules that require a lot of improvisation and refers common RPG concepts that may prove difficult or unfamiliar for more inexperienced players. [Download]

Eight-Sided Quest


By Erik Evjen. Eight-Sided Quest RPG is a retro-clone system that uses d8s for all things involving dice-rolling. Saving Throws, Attack Rolls, anything and everything uses d8s.

This is a proof of concept demonstration, however the system would be compatible with most RPG supplements. [Download; plus title page]

Girls, Gore & Gold


By Mothshade. Girls, Gore & Gold is a lighthearted dungeon romp game where the heroes are often driven to compete against each other to achieve individual goals. Players and Gamemaster both will be flinging spare "Bump & Grind" dice to enhance die rolls or knock them down a peg. The attached PDF covers essentially the Player's Guide for this game. [Download]

Eternal Harmonies


By Kexizzoc. A hacked D&D 3.5/4e, stripped down to the bones and rebuilt as a tongue-in-cheek fantasy game in a world where magic is music and adventuring parties are 4-man bands. Sort of a cross between the new Gamma World and the video game Rock Band. [Download]

A Familiar Story


By MrMyth. A fast-paced and easy to learn Role-Playing Game about playing as one of the unsung heroes of the adventuring world – a Wizard's familiar, one of those rare and wondrous creatures who somehow end up doing all the dirty work for their boss, when they aren't simply being forgotten and ignored. [Download]

Spectra


By Bungo Underhill. The world of Spectra is in turmoil. For time immemorial the tribes, races and nations have feuded fought and warred over lands, resources and ideals. But the peoples of Spectra and the factions in these conflicts have always lived, strived, fought, worshipped and died by attuning themselves to the Colours – the fundamental strands of existence; harnessing their powers, embodying their virtues and vices and shaping the world around them into the colours images.

But now a shadow is being cast across the previously vibrant world of Spectra. In remote area’s shadows linger and scholars speculate that the lands and its inhabitants are being stripped of their connection to the colours. Reports of restless dead are becoming more frequent and harder to dismiss as the fancies of drunks and dreamers and a number of brave, foolish or reckless adventurers, would be heroes and fortune seekers have set off to discover this darkness’ cause, drive back its influence or work out how to harness and exploit this new power. [Download]

Zombie Attack!


By ashockney. In the game zombie attack, your characters will attack, defend, or avoid a zombie infestation. Zombie attack is a solitaire RPG for one player, focused on innovation and simplicity in design. To play Zombie Attack requires pen, paper, and 3d6 (six sided dice). [Download]

Seven Days


By Jeremy Forbing. A Super-Heroic OGL Mash-Up RPG About Braver New Worlds.

The Crisis can’t be avoided.

Your world will end. A new one will take its place.

The greatest heroes of the doomed universe placed their faith in you.

You’ve left the Earth that is ending, in order to prepare the Earth that is to come.

If you can sow the seeds of wonder you’ve brought to this more mundane realm, your

mentors’ legacy will live on; the golden age of superhuman heroes can dawn anew.

But if you fail, the bright and colorful glories of your dying home will be forgotten forever, lost amid the grayness of this duller world.

The forces of evil got here first. They want a world without heroes, a world they can rule from the shadows. They’ve got a head-start on reshaping the new universe in their image,
and they’ll do everything in their power to stop you. And that power is considerable.

But so is yours.

Your Earth’s mightiest champions made you their successors for a reason.

You have seven days to make a new world.

Are you up to it? [Download]

Follow the Leader


FOLLOW THE LEADER is a dungeon exploring game about envy, temptations and horrible acts of desperation. Each scenario is played out as a one-shot session in about 4 hours of play. The players portray troubled and desperate henchmen that accompany their „Heroic Leader“ through a short dungeon. The gamemaster tests the henchmen’s inabilities and, as their desperation slowly increases, tempts them to follow risky courses of action. Betrayal, thievery and backstabbing ensue and whoever survives the mayhem may win the game. [Download; plus character sheet]


Disqualified Entries


At the time of posting, I have been unable to read all of the entries. This means that it is possible that entries may still be disqualified - if you do spot an obvious use of someone else's IP, please let me know! From the original list, I disqualified three entries; however, they are still worth checking out!


  • MERP House Rules (unfortunately MERP is not an open source system, and Tolkien's Middle Earth needs expensive licenses and agreements to use!)
  • The Sound of Aliens (interesting concept; but The Sound of Music and Aliens are both third-party IP)
  • Down and Out in Gadding-Thoth (unfortunately the entry was a link to a Drop Box, not attached to the post)
 
Last edited:

kitsune9

Villager
I'm not sure if I can campaign for my game here in this thread or if I should start a new one. Anyways, if the mods want to move it, that will be great.

My game is Empire of the Raven and I hope you all like it but I wrote it in about three days (so the lack of editing may show - it certainly wasn't playtested! :p ). It was an interesting exercise to do because it gives an idea of some considerations to make when under such a tight deadline, what to include, what not to include. I wanted to also write up backgrounds and more professions (such as the Aberrant Witch) and detail the client states of the Empire. Of course, the weapon and armor system would be nice to be expanded and a character sheet nicely done would be great. A sample adventure would be great too as I have a couple ideas for those, but am hoping the GM gets some ideas from the Campaign Setting and Secrets chapters.

Anyways, if you enjoyed it, please vote!

Happy Gaming!
 

Vaeron

Explorer
The Monster Ruins link doesn't seem to work. For me, at least, the link is just black, unclickable text.
 
I submitted DoC RPG (The Deck of Cards RPG), and it's interesting to see two other systems that also utilise cards. I wanted to write alternative rules for using a tarot deck myself, for example, but didn't find the time.

I could have voted optimally for only myself, but I gave my other two votes to The Hope and Dragonslayers of the Rio Grande. The Hope is very well presented, and I would be very interested in seeing it developed further. Dragonslayers gets a vote for finding a good way to name stats ABCDEFGHIJKL, and I think there is a lot of scope in a wild west setting - though I would actually prefer to play it straight up without dragons, sort of like Oregon Trail the RPG (damn, why didn't I write that..). For both though, I can't tell how they would play, which I think is the hardest thing about voting.

So, vote for me! My game can be played in minutes, by yourself even! My name is Chris_Nightwing and I approve this message.
 
I'll just wait for EN World to review them, complain about them, and then talk about which ones they had a super cool time playing at the last Game Day they attended. Because I'm not sure I want to spend hours reading these, and . . . well, I normally judge books by their covers.

Did anyone have a cover?

Which one found the prettiest clip art online?

Which one is least like D&D? Because I don't need any more traditional fantasy knock-offs.

Oh, this is actually a factor I'll consider. Which one provides the best balance of fun mechanics with ease of explaining, so I could run it for a 4 hour slot at Gen Con?
 

sheadunne

Explorer
I think it would take at least a week to read through them all. I wrote mine based on a universal mechanics theme, thinking that it could either be easily adaptable to whatever genre someone wanted to play, or that it could be broken up into genre specific themes prior to publication.

People certainly have plenty of options for what they want out of an RPG, whether that's a robust system or a one and done system. Any-which-way, I think fun is to be had using any of the game!

Cheers

PS Vote for PIN! :)
 

Morrus

Well, that was fun
Staff member
I was astonished by the turnout. I honestly expected a tiny handful of entries - and got about 40!
 

EP

Villager
Boom! Asylum.

If D&D were about killing your fellow human kind to survive on a deserted island and instead of rolling d20s to make attacks, you rolled Fate dice to determine the number of actions in your story, and if instead of being a dungeon crawl, it was a storytelling experience of tenacity and survival instead of finding evil monsters, then Asylum would be just like D&D.

Luckily, it's nothing like that. You can run a game of Asylum as a one-shot (just start the Contest in the first ten minutes) or run an entire campaign building up to the major events of the major plotline. You can choose whichever zones you want to play or for your one-shot or travel to every one as the story continues. There is no predetermined adventure and everyone has a chance to make an impact in the story without depending on dice rolls or character stats (but they do help).

Vote Asylum!! Because this game will kill you if you don't.
 

Traveller

Explorer
Some Download Issues -
Strangers of Fiction - "Download" is linked to the charachter sheet
Godsrealm - link does not work

Good luck...
 

Vyvyan Basterd

Villager
Oh, this is actually a factor I'll consider. Which one provides the best balance of fun mechanics with ease of explaining, so I could run it for a 4 hour slot at Gen Con?
I wrote Hand of Fate over a couple of days, did a little research for my core idea (Loviatar's child's influence on the Siege of Leningrad), and ran a really fun 4 hour slot at ENWorld Chicago Gameday 27. With just the card meanings at hand, the players followed along quickly to form their story.
 

Rune

Once A Fool
[MENTION=1]Morrus[/MENTION], it looks like Anubis Dread's Godsrealm is missing its download link.
 

Kexizzoc

Villager
Well, I honestly didn't expect to be included here! I saw that there were some incomplete entries, but I felt like mine was...REALLY... incomplete (again, did what I could with 10 hours of work). This definitely brightened my day.

I'll be pushing myself over the next seven days to fill in the stuff that was conceptually finished in my head, but I simply ran out of time writing. Namely:

-Evocalist was the only class that was even close to almost finished. Finish off their Talents and add the missing flavor text.

-Skills were omitted entirely to avoid confusion in this text, but they will be in the final game. They'll function more like "Traits" rather than Skills in D&D; there will be a list of between 15 and 30 to choose from, you'll start with 3, with your Gift and Realms influencing your choices. Rather than flesh out each individually, the GM would determine which Skills apply in which situations. Examples include Strong Female Vocals, Heavy Metal, and Driving Beat-- essentially terms that sound like they were ripped from the Music Genome Project.

-Introduce some kind of Creative Spellcasting mechanic. It will relate heavily to the Songs mechanic, which will be much more fleshed out. An entire element of this game would be that the real-world background soundtrack would influence the game, with the GM putting the player's songs into a playlists (on shuffle). Enemies would also have songs.

-Enemies. I knew from the start that including a Bestiary was too difficult to tackle with limited time, but I feel like without it the world, setting, and tone are too difficult to picture. This is a combat-oriented game-- the difference is, combat is a wacky cross between a concert and the mosh-pit brawl. Without seeing a sample of the foes you'll be fighting (Savage Metalheads, swarms of rabid Sceners, DJs who control hordes of enslaved trance-dancers) you're only seeing half the game.

Anyway, good luck to everyone! I'll be reading as many of these as I can before the voting ends.
 

darkcyril

Villager
A vote for Daughters of Lear is a vote for freedom and two-parent families! :p

In all honesty, I would really appreciate a vote if you feel it's deserved. I wrote the game over a couple of days based on an idea that I had a while ago but never got around to writing for some reason or another. I had a lot of fun writing it up. Good luck to everyone else involved!
 

artikid

Villager
LINK was written kinda hastily in two days. There's lots of things I'd change now.
I think DoC and Godsrealm are really neat.
 
I wrote my Simple Percent System in about two hours, but it uses my experiences in game design for about 10 years. I think it is simple and intuitive. The base mechanic of characters having a 50% chance to succeed on a normal adventuring task, which is then modified by character concept, seems to be solid.

Also, who could dislike Grog's adventures?
 

Xiyla

Villager
I based PET off of the fact that as a kid and now I always wondered what my pets would talk about. I liked the idea that they were really capable of having their own little goals in life and that they were as varied as us. Figured d6s were the most common dice to obtained and though it is a family friendly rpg it can be made into something darker. I love very opened rpgs such as Lady Black Bird and that definitely influenced my game.

Also I think it would be really cool if my cats had telekinesis and heat vision. It would probably lead to a lot of messes though.
 

Thondor

Explorer
The only submission I've read so far was the Token System. This was partially because I was curious as to how it related to my Reality Warp submission. Beyond both of them being narrative systems there isn't a lot.

Token System is a resource management game that reminds me a little of the 2004(?) Marvel game. You have tokens that you bid and trade back and forth. It's well written, and has some neat templates for various genres. Would I play it? Maybe if it was house-ruled so the bidding was secret.

My system uses Narrative Tokens as its basic currency. Spending them lets you enhance your character, create people, groups, assets and secrets. The game plays like a movie about people slowly (or quickly) discovering their ability Warp Reality. Psychic powers, secret organizations, realizing that what you thought was real isn't.
There is random mechanics, generally you use your reality warping to try an overcome somethings 'narrative Significance' to effect it.
Each Scene players get more Narrative Tokens. When you spend Narrative Tokens you may gain Risk. Risk determines your characters final fate in the Endgame.
 

EditorBFG

Villager
Since each author posting a bit of info about their game seems to be customary, I should take the opportunity to clarify a few things about my own game, SEVEN DAYS:
1) Forgot to post my own line in the OGL Section so that people could use the open content. The very last line of the doc should be:
SEVEN DAYS RPG, Copyright 2013, Jeremy Forbing; Author Jeremy Forbing.
2) Did an XP system and some alternate rules (for people who wanted to use more dice or slightly different card rules), then left both moldering in a text file by simply forgetting to cut and paste them. Ugh. The other mistakes, I can chalk up to just having been in a hurry, but this one just makes me feel like a dolt.
3) Made an ugly character sheet, didn't have time to make a pretty one, and then left it out entirely. That was too bad, because I think just having a character sheet in front of you makes character creation easier in any RPG.
4) It occurs to me now that you could easily use stuff from existing d20/OGL games in this, especially bad guys and encounters. Minor bad guys would pretty much just work normally. Major bad guys would just need some descriptive aspects, but could use their d20 bonuses/modifiers normally (forgive the game-speak that only makes sense if you've read the game), pulling one card for aspect, one card for using a classic D&D ability score (replacing SEVEN DAYS' Attributes), and one each for using a skill or power. For balance purposes, my guess is characters from this game are on average about as mechanically tough as 10th level D&D/Pathfinder characters, just with crazier abilities. Had that occurred to me, I could have written a section on conversion rules. Then again, I didn't have time to do all the other things I planned either.
5) Could have auto-generated a table of contents in Word (because I used headings), and forgot that too. Man.


The whole idea for this game was inspired by the contest itself. I actually didn't think I would enter, but then thinking about a 7 Day RPG contest made me think of the Judeo-Christian creation story (the Earth being created in seven days), and the idea of writing a game in seven days about creating (or recreating) a world in seven days gave the whole thing a self-referential (or perhaps self-indulgent) flare that appealed to me. I had the idea, then realized that the idea would never be quite as good outside of the context of the contest, so I decided to really write the whole thing in the allotted week.

So I didn't have one word of this written before the contest, but I knew that to do a really robust game (for some reason, perhaps masochism, I decided not to do a simpler bare-bones game), I would have to draw upon the open game license. I wanted it to feel totally different from a normal OGL/D20 game, but still be familiar enough that most folks reading it could immediately grok the rules. Then I thought of the idea of keeping the basic OGL mechanic almost entirely, but using a different randomizer that would achieve roughly the same results, and making that means of generating a random number customizable based on the character and what they were trying to do in a more story-game kind of way, and I was off to the races.

To do everything a superhero game has to do, and make character creation really meaty, I had to use a lot of open content. But I decided not to port anything in whole cloth, but instead remix, repurpose, or rewrite anything I used. Still, there is no way I could have done this without the OGL. Not in a bazillion years. So making sure to open up just about everything I did to the OGL just seemed right. I really hope someone finds some way to use elements of this in their own crazy game.

Dunno if I will win, but I am sure I am not the only contestant who feels that if even one gaming group ever uses my game and enjoys it, I will be thrilled, and I would LOVE to hear all about that, so if anyone does, please please post about your experience.

Now I'm off to read all the other entries!
 
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