The 7 wonders of the (homebrew) world

Man-made

The Temple of Dominus at Graecloud - the temple to the god of magic was magically carved out of the peak of Mt. Graecloud. Within the hallowed halls are a magical university and the temple to the most powerful god of Trinis. Floating around the peak are four islands that house the inhabitants of the city of Graecloud. Crystalline bridges connect the islands to the peak and to each other.

The Shining City - the silver and gold gilded obelisks and spinaretts of the temple to the goddess of life reflect the light of the desert sun so effectively that the city can blind travellers twenety miles away.

The Three Rivers Pavillion - the Celine, Azvuun, and Tempest rivers come together in the center of Brendanburg, the capital of Firem. Within the city limits, the riverbeds have been inlaid with white marble tile and golden grout, and the waters are magically cleaned so that they are a pristine pale blue. Where the three rivers conjoin, white marble pillars tower over the river, which support a giant pavillion. The pavillion covers the entirity of the harbor at the junction of the river, and is large enough to have its own weather system underneath.

Natural

Arial's Forge - the volcano where the god of the forge is said to have crafted the first sword. It is surrounded for a dozen miles in every direction by natural oil pools which spontaneously ignite from the heat of the active volcano.

Green River – A former tributary of the Arios River, this three-mile long canyon was cut off from its source during the sixth conjunction. The five hundred foot high white limestone cliffs shine with a blinding light during the sunniest parts of the day. The old riverbed is now overgrown with ferns and ivy, giving the appearance of a "green river," and the canyon its name.
 

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I kind of stole most of mine The world actually short on Wonders due to the Behemoth and his spawn.

The Great Behemoth: The Destroyer, The Tarrasque
Neutral (sentient worshippers must be Chaotic & Evil)
Domains bestowed on worhippers: Strength & Destruction {& rebirth]
FavWpn: Any
Symbol: Ruined civilization
Goals: Smash the work of sentients.

Here are 2 that have been left alone so far

The great ruined city- The Olde capital of the Kingdom of Magic was laid low by a divinely guided meteor’s strike. The impact ruined the city but the God of magic protected the city from utter annihilation. In those ruins man and monster search for shards of the star stone touched by the gods. Stolen from GW Mordheim

The Pillar and the Storm: In a lost wind swept desert, a pillar of lightning fused black sand-glass rises to the sky. Within the glass waits an ancient tower. Above it floats a living storm cloud, raining down anti magical lightning every moment. Bound deep within the cloud, known to none but the gods, a ship from another world, with inhabitants that could end this one. Stolen from final fantasy 1
 
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Eberron

This is in no particular order (and from memory)
1.The giant dragon statues of argonessen.
2. The syberus observatories
3. The lair of the keeper
4. The fortress of the Kech'volar
5. Sharn
6. The Giant Brelish Floating fortress thingy
7. Flamekeep
 

My campaign world remains embryonic, so forgive me if I can't think of seven. Off the top of my head:

The Crystal City: in the far east, formed of living crystal, the house of the Sun, inhabited by the High Elves and Gold Dragons

The Library of the Blue Sage: an immense palace and university of the Blue Sage, ruler of one of the Desert Kingdoms.

Nightmask: the Perpetual Darkness, spewed forth by the rulers of Umkarsk.

The Walls of Olkesh: Gigantic bulwarks against all assault, protecting the world's largest city.

Think that's all I've got so far...

R.A.
 

I smell a d20 book concept. Now the question is who will be the first to put out a d20 7 Fantasy Wonders of the World sourcebook.

Ready! Set! Go!

Cheers!

KF72
 

Knightfall1972 said:
I smell a d20 book concept. Now the question is who will be the first to put out a d20 7 Fantasy Wonders of the World sourcebook.

Well, Dragon did a "100 Wondrous Locations" thing...but I guess more detail might make it a book-worthy topic.
 

On Olerra

The Waterfall of Doom: a waterfall one mile high and 150 miles long. You can hear it easily within two day's travel; within one day's you may go deaf , depending on how close you come and for how long.

The River of Peril and River of Death: two mortal-made rivers each 20+ miles wide and over 150 miles long. They were cut through an enclosing mountain chain to drain an ocean before it flooded everything within the mountain range. The River of Death ends at the Waterfall of Doom.

The Azmar Ocean: The aforementioned ocean. Created when a wizard opened an uncontrolled, permanent, gate/rift to the Elemental Plane of Water. The drainage provided by the two Rivers keeps it from drowning half the world, and renders it fresh water.

The Warm Mountains: Mountains over 15000 feet tall that have no snowline. It stays 50+ degrees in the daytime and maintains sea-level pressure all the way to the summit, where normal trees grow.

An-Dro-San: The capital city of the Empire of the Free Peoples is built on pedestals than are many tens of feet tall. Arching bridges connect the buildings on top of the pedestals. A few towering spires soar into the heavens. And its white, gleaming white. Most importantly, it was built by humans, not elves.

The Mage's Guild in Royin City: A slender pyramid sheathed in polished brass, with the top third being glassteel. The interior is hollow, with crytstal/glassteel bridges arching from one side to the other.

The Temple of Opallen: In Karlyle, one of the three great cities of the Empire of the Free Peoples. A round temple, it's glass roof provides a clear view of the Great Moon, Opallen as long as its above the horizon. Opallen is actually the super-jovian planet that Olerra orbits, so it's *very* impressive.

Seaview Hill in Miclain Pass: At the western/inner end of Miclain pass sits Seaview Hill. The road passes by the Hill on its way into the Inner Ring countries and the city of Miclain. From the top of Seaview Hill, you can see the Life River (the longest on the continent), the Stammelian Plains, and off in the distance, the silver sheen of the Azmar Ocean, many hundreds of miles away.

The Great Olerran Roads: A network of mage/artifact-built roads that connect all of the major mainland cities together. Built during the Golden Age.

There's more, but that's a good representative sample. I *like* putting wonderous, magnificient things into my world.
 

Hm.. it's been a while since I've actually used my only really developed homebrew.. let's see here..

There's the Plains of Glass, a desert that was scorched and fused during the obligatory worldwide cataclysm sometime during the last campaign I ran.

The Sea of the Void, the epicenter of the cataclysm, used to be a city - now it's a gaping black hole in reality, which occasionally connects to unpleasant outer planes.

There's a small, rocky island with a single huge tree growing on it, somewhere off the coast of the largest port city. It has guided many lost seafarers home at night, as the whole thing glows softly - infused with the immense power of the artifact housed deep underneath.

I'm sure there were others, but that's all that comes to mind right now. :)

--Impeesa--
 

wow some of those locations are pretty damn cool... makes me want to be a player in your homebrew worlds. I'm just beginning on starting mine, and all I've got so far are the major "classes" of characters in the world. I've yet to actually delve into the major wonders of the world or major locations.

I am wondering what the secrets behind some of your locations are? :)
 

Strangely, even though I've had the same homebrew for over a dozen years now, I've never really thought too much about this. Hmm....

I suppose the thing that comes closest is the primary city around which the campaign has revolved; Unkhoor. Also known as the Painted City, The City of Bridges, and the Heart of Man, it is the oldest continually existing Human city in my setting. With its origins stretching back over 4,000 years, today it houses nearly a million people in its walls and in the surrounding regions.

Divided into three sections, the heart of the city sits on a large island in the middle of a great river. The rest of the city rests on the east and west shores. The island section, called the Imperial City, is connected to the other areas by 6 huge bridges. The Imperial City is divided into 5 roughly concentric sections, with the outermost being protected by 150' foot high walls magically strengthened to be nearly impregnable. Unkhoor has never fallen to a besieging army, but was conquered from within by the betrayal of one of the campaign's major players.

I'm hoping to begin playing regularly again, and my players are pretty excited to be "going home" again.
 
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