Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
The Achievement War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5856194" data-attributes="member: 54707"><p>I've been out of the loop due to my wife's surgery and her recuperation. However, in my not plentiful free time I've been working on the Achievement War, detailed below. I thought it might be of interest to some of you, especially the Wargamers. You're welcoem to make any comments you wish, however I can't guarantee a personal response right way due to the medical situation.</p><p></p><p><span style="font-family: 'Verdana'">However I'd like to ask a favor if anyone can help. I'd like to know if you guys know of any really good apps to handle Counter-Making, and/or the making of flexible grid or hexagonal maps for this game. I'd like something as professional looking as possible. I'll stop by again as soon as possible (maybe this weekend) and see if you guys have any suggestions. Also I'll try to catch up on prior posts then.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Til then hope everyone is well. Best go help the wife now and then hit the hay myself. See ya.</span></p><p></p><p></p><p><span style="font-family: 'Verdana'"><strong>THE ACHIEVEMENT WAR</strong> - When I was young I used to play RPGs and Wargames. (Still do but far less frequently.) I became very good at it, and correspondingly it taught me a lot about problem solving in Real Life. About 6 months ago I started work on a Work Game, which is basically designed to take a work environment and transform it into a competitive game in order that the various owners, officers, and workers compete to achieve Work Goals. (With rewards being both monetary and advancement in rank, responsibility, and power - as well as ever advancing opportunities to control and profit from your own intellectual and other creative actions and properties.) I've made some really good advances on that Game, but it basically requires a company or agency or corporate structure to be implemented. I started out calling this the "Work Game" but now I am calling it, "<strong><em>Endeavour and Enterprise</em></strong>."</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">But recently I've begun to think, I should have a version of this type of activity and game for an individual's personal achievements. And the model I've chosen is similar to a wargame like <em> Panzerblitz</em>. One establishes a "Force" or Army Group or Military which represents himself. Then you break your force down into smaller groups, divided at the tactical or small group/encounter scale. </span></p><p> </p><p> <span style="font-family: 'Verdana'">You create a map showing one's objectives (that is the targets you wish to destroy or the objectives you wish to reach), and the terrain you wish to traverse in order to reach your objective. Create terrain obstacles that represent problems, such as hills, hedges, etc. The obstacles are symbolic of problems like lack of resources, difficulties you face in real life, lack of capital, structural opposition, etc.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Enemy units (whatever they are) will represent dynamic opposite - such as competitors, refusals or rejections, political resistance, etc.</span></p><p> </p><p> <span style="font-family: 'Verdana'">My units will represent personal talents, capabilities and capacities, work I have done, experience, risk capital, any or all of my assets. Achievements and capital and networks and businesses I own, as well as other resources will represent my supply/resupply lines and my logistical capabilities. Symbolically my Forces and Units will be represented by Tank Squads, Air Power, Siege Guns, Infantry Units, Engineers, etc.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Each of my personal Units will also represent a specific "Action Force," such as my Tanks representing my Business endeavors, and my Engineers representing my Inventions. Technically I could employ any kind of counter, including ship counters, with Islands and Shores and Ports representing my objectives, but for the moment I'm going to stick to Land Warfare with some Air Support.</span></p><p> </p><p> <span style="font-family: 'Verdana'">For my overall force, my Army will have units representing my personal Business, Career, Investment, Inventive, Artistic, Scientific, and Religious endeavors. Each category will represent a different "Action Force" of my overall "Achievement Force" or "Achievement Army." Later on I may add in separate and specialized sub-units representing Special Forces, such as those representing my Musical Compassionating, Philanthropic and Charity Work, etc. </span></p><p> </p><p> <span style="font-family: 'Verdana'">The game will play out this way. I pick a Real-World Target or Objective, say, to use an example, getting my First book of Fiction published. I create a map representing my Objective, insuring the terrain reflects all likely obstacles to be encountered on my push towards my objective. Then create and set in place the enemy units or Enemy Force I am likely to encounter.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Then create my own counters and create my own force appropriate to the attack and advance towards my Objective. Then play out the game as reflective of my real world efforts to achieve that objective.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Having my objectives set out in this way, in the form of a dynamic and moveable 3-D Image, as well as seeing an active representation of my real world problems, obstacles, and opposition in achieving this objective will make it much, much easier for my to observe problems, to track my progress, to see where my strengths lie, to reposition or regroup or redeploy as necessary, to avoid entrapments and stalemates, to outmaneuver or avoid difficult situations, all of the things that would be necessary to do if my problem were an actual combat situation. I am extremely good at doing this kind of thing, and since to me all of life achievement is combat, real or symbolic, this type of game will make it much, much easier for me to establish realistic goals and objectives and to meet them as necessary. </span></p><p> </p><p> <span style="font-family: 'Verdana'">So every objective or "Action" will be turned into an "Operation" (with a Mission Objective), I'll map out the Operational Terrain, then I'll set the pieces as necessary and my Real World Actions will determine how the pieces are advanced (or regressed) upon the map/board. When I achieve my objective for that Operation, (or if necessary my mission becomes altered) then that action will be concluded and I can move on to the next. Although sometimes more than one Objective may be undertaken during a single Operation and some Operations will require considerably more item and resources than others. All operations will have Force Requirements, Oppositional Forces, Objectives, Time Schedules or a Time-Line for completion, and methods for tracking progress and achievement. This game will be designed to enhance my Personal Achievements rather than my Company or Corporate ones. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">And I'm going to call it, "<strong><em>The Achievement War</em></strong>."</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5856194, member: 54707"] I've been out of the loop due to my wife's surgery and her recuperation. However, in my not plentiful free time I've been working on the Achievement War, detailed below. I thought it might be of interest to some of you, especially the Wargamers. You're welcoem to make any comments you wish, however I can't guarantee a personal response right way due to the medical situation. [FONT=Verdana]However I'd like to ask a favor if anyone can help. I'd like to know if you guys know of any really good apps to handle Counter-Making, and/or the making of flexible grid or hexagonal maps for this game. I'd like something as professional looking as possible. I'll stop by again as soon as possible (maybe this weekend) and see if you guys have any suggestions. Also I'll try to catch up on prior posts then.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Til then hope everyone is well. Best go help the wife now and then hit the hay myself. See ya.[/FONT] [FONT=Verdana][B]THE ACHIEVEMENT WAR[/B] - When I was young I used to play RPGs and Wargames. (Still do but far less frequently.) I became very good at it, and correspondingly it taught me a lot about problem solving in Real Life. About 6 months ago I started work on a Work Game, which is basically designed to take a work environment and transform it into a competitive game in order that the various owners, officers, and workers compete to achieve Work Goals. (With rewards being both monetary and advancement in rank, responsibility, and power - as well as ever advancing opportunities to control and profit from your own intellectual and other creative actions and properties.) I've made some really good advances on that Game, but it basically requires a company or agency or corporate structure to be implemented. I started out calling this the "Work Game" but now I am calling it, "[B][I]Endeavour and Enterprise[/I][/B]." But recently I've begun to think, I should have a version of this type of activity and game for an individual's personal achievements. And the model I've chosen is similar to a wargame like [I] Panzerblitz[/I]. One establishes a "Force" or Army Group or Military which represents himself. Then you break your force down into smaller groups, divided at the tactical or small group/encounter scale. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]You create a map showing one's objectives (that is the targets you wish to destroy or the objectives you wish to reach), and the terrain you wish to traverse in order to reach your objective. Create terrain obstacles that represent problems, such as hills, hedges, etc. The obstacles are symbolic of problems like lack of resources, difficulties you face in real life, lack of capital, structural opposition, etc.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Enemy units (whatever they are) will represent dynamic opposite - such as competitors, refusals or rejections, political resistance, etc.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]My units will represent personal talents, capabilities and capacities, work I have done, experience, risk capital, any or all of my assets. Achievements and capital and networks and businesses I own, as well as other resources will represent my supply/resupply lines and my logistical capabilities. Symbolically my Forces and Units will be represented by Tank Squads, Air Power, Siege Guns, Infantry Units, Engineers, etc.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Each of my personal Units will also represent a specific "Action Force," such as my Tanks representing my Business endeavors, and my Engineers representing my Inventions. Technically I could employ any kind of counter, including ship counters, with Islands and Shores and Ports representing my objectives, but for the moment I'm going to stick to Land Warfare with some Air Support.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]For my overall force, my Army will have units representing my personal Business, Career, Investment, Inventive, Artistic, Scientific, and Religious endeavors. Each category will represent a different "Action Force" of my overall "Achievement Force" or "Achievement Army." Later on I may add in separate and specialized sub-units representing Special Forces, such as those representing my Musical Compassionating, Philanthropic and Charity Work, etc. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The game will play out this way. I pick a Real-World Target or Objective, say, to use an example, getting my First book of Fiction published. I create a map representing my Objective, insuring the terrain reflects all likely obstacles to be encountered on my push towards my objective. Then create and set in place the enemy units or Enemy Force I am likely to encounter.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Then create my own counters and create my own force appropriate to the attack and advance towards my Objective. Then play out the game as reflective of my real world efforts to achieve that objective. Having my objectives set out in this way, in the form of a dynamic and moveable 3-D Image, as well as seeing an active representation of my real world problems, obstacles, and opposition in achieving this objective will make it much, much easier for my to observe problems, to track my progress, to see where my strengths lie, to reposition or regroup or redeploy as necessary, to avoid entrapments and stalemates, to outmaneuver or avoid difficult situations, all of the things that would be necessary to do if my problem were an actual combat situation. I am extremely good at doing this kind of thing, and since to me all of life achievement is combat, real or symbolic, this type of game will make it much, much easier for me to establish realistic goals and objectives and to meet them as necessary. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So every objective or "Action" will be turned into an "Operation" (with a Mission Objective), I'll map out the Operational Terrain, then I'll set the pieces as necessary and my Real World Actions will determine how the pieces are advanced (or regressed) upon the map/board. When I achieve my objective for that Operation, (or if necessary my mission becomes altered) then that action will be concluded and I can move on to the next. Although sometimes more than one Objective may be undertaken during a single Operation and some Operations will require considerably more item and resources than others. All operations will have Force Requirements, Oppositional Forces, Objectives, Time Schedules or a Time-Line for completion, and methods for tracking progress and achievement. This game will be designed to enhance my Personal Achievements rather than my Company or Corporate ones. And I'm going to call it, "[B][I]The Achievement War[/I][/B]."[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Achievement War
Top