cavalier973
Hero
So, I saw this board game at the store today, and purchased it on a whim.
"D&D, The Adventure Begins". For 2 to 4 players.
The goal of the game is to advance through four adventure zones to defeat one of four monsters: A Green Dragon, A Kraken, A Fire Giant, or a Beholder.
The players have the choice to play one of four characters: an Elf Bard, a Dragonborn Rogue, a Dwarf Fighter, or a Human Sorceror. In addition, each character has a choice of one of two attack styles, and one of four personality types. The personality types give different powers (for lack of a better word) when engaging in combat.
The characters each have 10 hit points, which are tracked by a plastic marker on the player cardholder stands. Monster hit points are tracked by a plastic piece that slides along the side of the monster card.
There are eight backpacks cards, each with a list of items contained within. These are used in certain encounters, and some characters can use them in combat. For example, the Sorceror can make one of the items in the backpack "come alive" and attack the monster. The player is expected to imaginatively describe what happens.
There are also item cards that can be purchased, or found after certain monsters are defeated.
Gold can also be used to "level up" a character from level one to level two.
If a character is reduced to zero hit points, the character dies, unless the player has gold, in which case all the gold is lost and the character's hit points are raised to 5.
There are monsters to fight and noncombat encounters to overcome (again, players use their imagination to overcome these). After successfully ending an encounter, the players can receive gold, items, or a restoration of lost hit points, and then move their playing pieces along a track. There are three spaces, followed by a "boss encounter", in each of the adventure areas. Each area also has two side tracks that are optional, and in which only monsters are encountered. The Adventure areas are Neverwinter, the Neverwinter Woods, Gauntlegrim, and Mount Hotenow. They each have a tile that can be arranged to fit the other area tiles.
Each player takes a turn at being the dungeon master, by taking a card from the adventure deck and following the instructions.
It is a nice game for younger players.
Four d20s and one d10 are included.
"D&D, The Adventure Begins". For 2 to 4 players.
The goal of the game is to advance through four adventure zones to defeat one of four monsters: A Green Dragon, A Kraken, A Fire Giant, or a Beholder.
The players have the choice to play one of four characters: an Elf Bard, a Dragonborn Rogue, a Dwarf Fighter, or a Human Sorceror. In addition, each character has a choice of one of two attack styles, and one of four personality types. The personality types give different powers (for lack of a better word) when engaging in combat.
The characters each have 10 hit points, which are tracked by a plastic marker on the player cardholder stands. Monster hit points are tracked by a plastic piece that slides along the side of the monster card.
There are eight backpacks cards, each with a list of items contained within. These are used in certain encounters, and some characters can use them in combat. For example, the Sorceror can make one of the items in the backpack "come alive" and attack the monster. The player is expected to imaginatively describe what happens.
There are also item cards that can be purchased, or found after certain monsters are defeated.
Gold can also be used to "level up" a character from level one to level two.
If a character is reduced to zero hit points, the character dies, unless the player has gold, in which case all the gold is lost and the character's hit points are raised to 5.
There are monsters to fight and noncombat encounters to overcome (again, players use their imagination to overcome these). After successfully ending an encounter, the players can receive gold, items, or a restoration of lost hit points, and then move their playing pieces along a track. There are three spaces, followed by a "boss encounter", in each of the adventure areas. Each area also has two side tracks that are optional, and in which only monsters are encountered. The Adventure areas are Neverwinter, the Neverwinter Woods, Gauntlegrim, and Mount Hotenow. They each have a tile that can be arranged to fit the other area tiles.
Each player takes a turn at being the dungeon master, by taking a card from the adventure deck and following the instructions.
It is a nice game for younger players.
Four d20s and one d10 are included.
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