The Adventure Path modules by WotC

Currently those two are the only ones currently available, but the author, Dueleez (sp?) just announced on his web site that his dry spell is over, and he's working full bore on it right now, and will have it out soon.
 

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Hi,

I've been running Bastion of Broken Souls weekly for about four months (short sessions, mostly 2-3 hours each). The players generated PCs specifically to play the adventure -- they wanted to experience high-level play.

At the beginning, there were regular PC deaths, but with true resurrection available to the party cleric, this hasn't put them off. When I realized they weren't tough enough, we added another PC bringing the total to six plus Nurn (NPC in the adventure) and they are now getting through the adventure fairly easily although they have learned to be cautious and are resting in Mordenkainen's Magnificent Mansion after almost every single encounter. Their party tactics have also got loads better -- they were non-existent at the start.

Not sure I'd recommend it though -- there's an interesting plot and some colourful encounters, but it's getting a bit wearing.

I also ran Sunless Citadel, The Standing Stone and the much-maligned Deep Horizon. Sunless Citadel is a good 1st-level adventure, The Standing Stone makes a change from dungeon-crawling, and Deep Horizon is good if you can play up the roleplaying aspects by getting the players engaged in the plight of the desmodu.

Cheers


Richard
 

For something as important as the flagship line of modules for D&D, I think it would have been wiser for WotC to do something like pick and choose the best modules of Dungeon back issues and give them a complete overhaul for the campaign. From the examples I've seen, modules tend to undergo a dramatic leap in quality when they're remixes.
 
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