The Adventurer's Guild

[sblock=Recap]Mallick closes in and takes a swipe, while Sledge manages to free himself again, but not before taking another 10 Acid damage.
Nicodemus takes another hack at the cube, while Brocc continues assaulting it from afar.[/sblock]The cube has lost most of it's blue hue, and makes a weak swipe at Nicodemus. Failing that, it then tries to pull him towards him and once again fails to do so.[sblock=Map]
well5.png
[/sblock][sblock=Rolls]Slam vs. Nic's Fort (1d20+8=11, 2d6+9=15) Miss (Nicodemus)
Slam vs. Nic's Reflex (1d20+8=12) Miss (Nicodemus)[/sblock][sblock=Engulfed]
  • You are Grabbed. (Can't move)
  • You are Dazed. (You get 1 action per turn.)
  • At the start of your turn, you take 10 ongoing Acid damage until the Grabbed condition ends.
  • To escape, use a MOVE action to make an Acrobatics or Athletics check vs. DC 15. If you succeed, you may shift 1 square and are no longer engulfed.
[/sblock][sblock=Status]Brocc: 36/38 hp
Mallick: 32/47 hp
Nicodemus: 44/55 hp
Sledge: 39/61[/sblock][sblock=Enemies]
recipecube.jpg


Gelatinous Cube - 128 damage taken, Bloodied, Hungry
AC: 17
Fort: 18
Ref: 16
Will: 15[/sblock]
 

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"I'm tired of the Slime"
OOC: it is time to roll this gelatinous d6

[sblock=actions]Move: none
minor = mark cube
standard = melee basic[/sblock]
 


I swing again with a glow of light around me.

[sblock]

Standard: Holy Strike (+2 TO DAMAGE IF MARKED)
Minor: divine challenge Continued
Move: none

[\sblock]

Ignore first roll. Mistake.
 
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The pain from the rangers hit allows Sledge an additional attack
[sblock=actions]any melee hit allows me as a free action a basic melee attack[/sblock]
 

GM: And it's down...nothing but a very large puddle of iridescent blue goo on the floor. Nice job. Take a 5 minute rest and I'll be back in here in a bit to keep the story going. (Sorry, it's Day One for our big systems switch-over, so I'm swamped at the moment.)
 

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