The Adventurer's Guild

GM: Both Brocc and Mallick drank the well water. It was refreshing, and healed 1 hp for each of them. Based on Brocc's Arcana check from earlier, he determined that this water is intended to be used as an ingredient in healing potions and the like. Its potency would probably only be brought out by someone with knowledge of the recipe needed...
 

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Well, I think you boys should finish sweeping up the mess up made (I'd suggest putting the bits over there) and then we can be on our way. I'm afraid my sight won't improve until this water has been brewed up a bit.
 


GM: I think we are done here.


You exit the cave and step out into the sunlight again. Kroon is nowhere to be found, and there doesn't seem to be anyone else in view either. The road back to Tor's Hold is also free from trouble. It's a rather pleasant afternoon as you start out, but by the time you reach the outskirts of the village, it is just after dark.

A young boy is the first to notice your approach, and he cries out in glee and runs back towards the main hall. By the time you reach it, the hall is starting to fill with villagers, and Torsson steps forward to greet you.

"Gentlemen! It is very good to see you again! How did you fare in the swamps? Did you find the cave?"
 



"Fantastic!" He turns to some of the other villagers that have gathered around. "Did you hear that, they have cleared out the cave of the well!"

Cheers go up from among the folks around you. Men come forward to shake your hands, young girls flirt with you, children applaud, and old women weep with joy.

Torsson takes a water skin and beckons you to follow him. He takes you back into the hall, and opens the herb cabinet once again. He creates another mixture, this time using the water from the well. He hands Brocc and Mallick another small portion of salve. "Use this again tonight before bed. This is much more potent than the other stuff, and if your disease can be cured, this will take care of it. You have done this village a great service, and you have our gratitude. And go see Juney when you are ready to eat tonight. Meals and lodging are on the house!"
 



GM: I'm assuming Brocc used the salve as well.
After a rousing night of feasting and celebration, you awake in your comfortable room at Juney's inn. Brocc and Mallick's affliction seems to be gone completely, and everyone is now well-rested. The villagers who are busy about their day make sure to salute you and call out their thanks as you head out of town.

You are now a full day behind in your journey, and your job's importance is once again on your mind. You prod your horses to move a bit faster, as you'd like to gain back some of the time you have lost. Being rested and well-fed, your horses are more than able to push on without rest for that day and through the night, but the trip takes its toll on the gnome.[sblock=Endurance Checks](I didn't want to take an entire day for everyone to roll these, so I rolled them for you.)
Brocc (1d20+2=4) Lose 1 healing surge
Mallick (1d20+1=18)
Nicodemus (1d20+7=20)
Sledge (1d20+10=23)[/sblock]You ride on through the night, and as the morning sun breaks over the horizon, you see the village of Elkridge ahead in the distance. Normally, this region is known for its relaxing atmosphere, exotic bazaars, and selection of foreign ales. But as you approach the village, you can see no signs of the seasonal festivities that usually take place during this time of year.

The small farming cottages you are passing look dreary, and the country folk that normally swarm the arrival of friendly adventurers are too busy boarding up their homes to give you any more than a passing glance.

GM: Feel free to make History checks about Elkridge or Perception checks if you like. Or you can go talk to some villagers.
 

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