The Adventurer's Guild

Sledge reaches down grabbing Nicodemus' arm and tries to pull him back up to the platform.
After grabbing Nicodemus Sledge readies his ax.
OOC: Ready: Basic Melee
bty I have low light vision if that helps anything
 
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Zehir? You speak as if I should know your insignificant name! Is your personal aura as foul as your green mist, here? HAHA!


Ready twin strike and hunter's quarry...triggered in the direction of any attack on my person.
 

GM: Your taunt is met by an eerie silence.

Brocc is up next.

Nicodemus is standing again on the dais, but still immobilized by the poison gas (save ends). Sledge did save you from starting your turn in the gas, which would have caused more damage.
 

OOC: I would say thank you, but I'm immobilized. So I think it.


Thank you. Boy am I glad he pulled me out of that stuff. I should be kinder to Dwarves....I can't feel my legs.
 

GM: OK, no response from Chris in a few days, so let's just push on. Now that all of you have had a chance to go, it's the monster's turn...but they are all delaying (or readying an action).

So now we go back into our normal initiative style that we generally use. All good guys go in any order, then bad guys, etc. So you can all take another turn now. Go for it!
 





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